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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-23-2011, 05:19 PM
Strike Strike is offline
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Ok, anyone with the game here can compare the spit or 109 sounds to a G50, 110 or ju88 and after that, tell me without lying that you believe they are all equally finished sounds.

This is stupid, you guys out here that think these are finals, have you seen the good old Spit startup sequence vid with "sound placeholders"?.

No?

Well here:



Now reset your critizism module in your brains, and think again:

If that sound is a placeholder.......

What is the sound I have ingame which sounds exactly the same??

AND! Coincidentially it's the EXACT same sound we have in IL-2 FB????

AND! The spit, hurri and bf109 sound exactly the same!?!

COULD it MAYBE, just saying perhaps, be that the single engine fighter sounds havn't been recorded/implemented yet??

If Maddox games was on a budget, I'd save the money sending a sound recording specialist to the various restoration foundations to record the real sounds, and rather spend the money to get the game out the door before the publisher cuts the money supply into maddox games once and for all....

So. What do you say now? If you're not slightly convinced.... well, good luck
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Old 04-24-2011, 03:21 AM
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Sokol1 Sokol1 is offline
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"...sound of a Spitfire Mk. IX is recorded for the benefit of a new computer game."
"...a Swedish company involved in the development of the game." Well, not for CloD.

http://spitfiresite.com/2011/04/sound-of-a-merlin.html

Sokol1
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Old 04-24-2011, 12:34 PM
gflinch gflinch is offline
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Personally I've made closer sounds in the bathroom. Sorry, just hearing that makes me a bit sick.

Someone mentioned about 2 ears 2 eyes, and the 50% that sound plays. Well if you study a Movie for instance, sound is very important. To quote a random filmmaking site:


The sound in a motion picture is composed of dialogue, music and sound effects. The most important thing that film students must learn is 90% of a motion picture is sound.The picture is far less important than the sound. Here is why:
The audience can only look at one picture at a time. Yet the audience can hear dozens of distinct sounds all at the same time and separate and process all that information... if it is done correctly. Therefore, much more information can be transmitted from the filmmaker to the audience via sound than via picture.

Reference:
http://en.wikibooks.org/wiki/Movie_M...l/Sound_Design

This isn't always exactly how it is in reality the way sound is portrayed in movies, but should a simulation be any different? We have things like simulated head shake, force feedback, red outs/ black outs on the screen, all to represent what is happening in the simulated world.

So why is sound cut short with the il2 games, and particularly COD? We have outstanding visuals, as we should in this day and age, but sounds from 10 to 15 years ago?

Referring to the filmmaking quote above, sound is actually more important than the graphics, since sound can portray more of the world around us than what we see, it adds depth and emotion to what we experience with our eyes.

I am not implying that the sounds should not be realistic, but they can and should be exaggerated from time to time to convey the emotional response as if you where really there. The power of an explosion, the creaking and stuttering of the metal stress in a dive, the sound of a flypast, these sounds should aw us, startle us, and help us to realize action needs to be taken.

Just as a for instance, we have all seen the movies that have been put together with the old il2 series. The graphics where pretty good for the time as we already know. But when they added real engine sounds and some exaggerated explosions along with a few visual effects, you would pretty much forget about the older game graphics, and think, wow what a great movie. A lot of credit must go to those that put these movies together!

So sound in a movie OR a simulation is just as or more important to the immersion factor as the graphics.

Let's hope that in a short while these will be addresses by the devs and the community.

Ok, stepping down from my soap bow now.

Thanks for reading.
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