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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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I'm a private pilot IRL, if we would have the prop visible like that it would be hard flying VFR.
That would be a real safety issue obscuring my view forward. It looks just like that in the russian version with filter off and throttle idle. At high rpm and the sun low at 6'o clock you see a thin yellow arc from the props tip. Last edited by svanen; 03-29-2011 at 11:50 PM. |
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#2
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Quote:
The "example by camera" is so laughable that it becomes pathetic. Especially since adonys repeated it several times already. |
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#3
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Vevster and the others alike, people not knowing to have a civilized contradictory discussion, you're out of the lines with your comments. If there's anything laughable around here, are the comments made by people like you, and those people themselves.
Stating things you just "know" as facts without really trying to look into them, and understand them, it is a sign of sheer stupidity. HERE. have a look. It is the section called "Wagon-wheel effect under continuous illumination". And you can have another one here, here and here. Wikipedia is not the mother of all knowledge, and not even everything presented on it is it as it is presented in there, but it is a good place from which to start your looking into gaining new knowledge. Human eye and vision mechanisms are not a thing we understand completely yet. Even more, people have different sensitivities when it comes to what they see (I'm sure all of you know instances when some people were saying they see a flicker, while some don't related with 60 Hz CRT monitors). The effect we've discussed in here is not only seen on camera images. Are you trying to tell me that none of you actually saw this effect in real life, with their own eyes, while looking at the turning wheel cover's of the thousands of cars around you?!! If you haven't, try to pay a little attention next time, specially to the ones not firmly fixed (as in allowed of an independent rotation move) to the wheels. Instead trying to check first, and try to learn new things and enlarge your knowledge, you jump directly at barking and biting, which is a stupid behavior. Even more, you've turned this thread into something which it actually ain't: this thread it is NOT about the propeller arc effect, be it missing/crippled or not (and btw, why were you not jumping at MG's throat for actually adding an effect like that into the game, if it is not what your eyes are seeing?). it is about ALL the effects removed/modified forever from the game before adding the anti-epilepsy filter. Stop being stupid, and attack in wolfpacks without really knowing why you're aggressive in the first place. Last edited by adonys; 03-30-2011 at 10:23 AM. |
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#4
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You can see the prop BECAUSE THAT WAS TAKEN WITH A CAMERA.
I've flown in single engine prop planes multiple times, in multiple kinds of aircraft, you can't see the prop in any of them. Last edited by akodonnell; 03-29-2011 at 11:56 PM. |
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#5
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Okay here to reiterate what the others have stated regarding the "Camera" side.
Take this video, it shows extreme cases of a camera modifying what we would see in real time. The camera shutter speed is approximately in sync with the revolution of the prop, therefore the blades appear to stay stationary in the video. The same can be applied to the video you posted, its a trick of the camera that has you fooled.
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#6
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Adonys, you are wrong here. as simple as that.
We should take you one day to the airfield and put you to watch the 2 bladed motodelta for an hour while you play with the throtle till you get convinced. Ofcourse you pay the gas used BTW... being wrong is not a pleasure thing for morale but standing corrected is. |
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