![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
How can you be sure that what we see on film is the same as real life ? Have you flown in a real prop plane ? Some here have and they assure us that we are not supposed to see much more than a faint glare.. So, who's right? Salute ! Last edited by kalimba; 03-29-2011 at 08:42 PM. |
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
it is not just a camera optical illusion, it appears the same to the eye too, and indeed the way it appears depends on the rpm. I haven't seen them on real airplanes, yet I have seen them on plenty of real helicopters. the same effect actually can be seen on any rotating blades (propellers, car wheels protection plastics, old trains spiked wheels, etc).
where are real pilots flying single engine aircrafts (and not flying them just once), to answer this? ps: and I'm not angry at all, just letting you know. Last edited by adonys; 03-29-2011 at 09:12 PM. |
|
#4
|
|||
|
|||
|
You can see the prop BECAUSE THAT WAS TAKEN WITH A CAMERA.
I've flown in single engine prop planes multiple times, in multiple kinds of aircraft, you can't see the prop in any of them. Last edited by akodonnell; 03-29-2011 at 10:56 PM. |
|
#5
|
||||
|
||||
|
Okay here to reiterate what the others have stated regarding the "Camera" side.
Take this video, it shows extreme cases of a camera modifying what we would see in real time. The camera shutter speed is approximately in sync with the revolution of the prop, therefore the blades appear to stay stationary in the video. The same can be applied to the video you posted, its a trick of the camera that has you fooled.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
![]() |
|
|