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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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#2
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I like both of the idea's you have listed. The land map and the smaller channel battle are appealing to me.
I'm sure somebody will come up with something better but what about some time of scramble(RAF) type mission where the RAF gets "x" number of airfields to send fighters up and try to stop formations of German bombers and fighters. Radar would give them information on when and where to intercept. If the bombers hit the airfields they could put then out of service limiting the number of fighters the RAF is able to launch. Giving the advantage to the side winning the battle. I'm unsure if spawning in the air is the best idea...it's probably better for both sides to have a runway to return for fuel and re-arm so people don't go kamikaze. The majority of a players score should be based on returning and landing alive (in addition to air/ground target hits) ...this will keep the realism factor HIGH. You said before the option to spawn on the ground or in the air is already in place, so it's up to the server operator as to how they choose to play. Thanks for giving us some positive news on the multiplayer front and for updating us on the status of things. |
#3
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#4
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#5
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I really look forward for that. Current online maps don't seem too appealing to me and the British map is too big and heavy to play it online. Quote:
I think you have the winning idea. |
#6
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Some pretty good ideas all around.
My votes so far:
If the main 1:1 map works in a reasonable way with good performance after a couple of patches, i really have no reason to fly in smaller maps. However, just because i'm prepared to fly 20 minutes across the Channel in a 109 only to have to turn back because some lucky flak burst damaged my fuel lines doesn't mean that i will always have the free time to do so, or that others will share my gameplay preferences. Options are good for everyone ![]() Finally, Quote:
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#7
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Why not just take sections of the main map and use that? Would seem to make sense with little work. The idea of flying a historically accurate sim over square islands or volcanoes is ridiculous, it is just bizarre. |
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