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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-29-2011, 02:01 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by ElAurens View Post
A "Dunkirk" map would be very interesting.

British rear guard actions as the main forces head for the beach.

RAF units fleeing for bases in England under attack by the Luftwaffe.

Attacking the evacuation fleet, or defending it.

Of course it would be nice to have some Armee de l'Air units, say a Curtiss Hawk 75...

(I can dream can't I?)
I vote for this, even without Armee de l'Air units, it will give some good ground pounding action.
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  #2  
Old 03-29-2011, 12:55 AM
l3uLLDoZeR l3uLLDoZeR is offline
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I like both of the idea's you have listed. The land map and the smaller channel battle are appealing to me.

I'm sure somebody will come up with something better but what about some time of scramble(RAF) type mission where the RAF gets "x" number of airfields to send fighters up and try to stop formations of German bombers and fighters. Radar would give them information on when and where to intercept. If the bombers hit the airfields they could put then out of service limiting the number of fighters the RAF is able to launch. Giving the advantage to the side winning the battle.

I'm unsure if spawning in the air is the best idea...it's probably better for both sides to have a runway to return for fuel and re-arm so people don't go kamikaze. The majority of a players score should be based on returning and landing alive (in addition to air/ground target hits) ...this will keep the realism factor HIGH. You said before the option to spawn on the ground or in the air is already in place, so it's up to the server operator as to how they choose to play.

Thanks for giving us some positive news on the multiplayer front and for updating us on the status of things.
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  #3  
Old 03-29-2011, 12:58 AM
Kikuchiyo Kikuchiyo is offline
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Quote:
Originally Posted by l3uLLDoZeR View Post
I like both of the idea's you have listed. The land map and the smaller channel battle are appealing to me.

I'm sure somebody will come up with something better but what about some time of scramble(RAF) type mission where the RAF gets "x" number of airfields to send fighters up and try to stop formations of German bombers and fighters. Radar would give them information on when and where to intercept. If the bombers hit the airfields they could put then out of service limiting the number of fighters the RAF is able to launch. Giving the advantage to the side winning the battle.

I'm unsure if spawning in the air is the best idea...it's probably better for both sides to have a runway to return for fuel and re-arm so people don't go kamikaze. The majority of a players score should be based on returning and landing alive (in addition to air/ground target hits) ...this will keep the realism factor HIGH. You said before the option to spawn on the ground or in the air is already in place, so it's up to the server operator as to how they choose to play.

Thanks for giving us some positive news on the multiplayer front and for updating us on the status of things.
Not to detract from your idea, but seems what Luthier is looking for is maps. I believe that with the FMB you could make changes to the game type on a map.
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  #4  
Old 03-29-2011, 10:21 AM
Insuber Insuber is offline
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Originally Posted by Kwiatek View Post
When flying avarage speed 400 km/h and you have only 100 km road - you will pass 100 km side in 15 minutes. If we will get 2 planes coming 400 km/h from opposite side of map they will meet in 7 minutes of flight.

It would be rather small maps to play and quite claustrophobic but still better then joky island or jurasic maps.

Dont think such was expected by most old IL2 users.


BTW surly not in theme but i wonder also about performacne (speed, climb, turn) of BOB planes in COD. Looking in data and charts in COD manual i see very wrong and inaccurate data for these planes. I thought 1C will make better research and give more effort in these case.
Kwiatek - I agree with what you wrote. 100x100 km is a very small place ... forget the historical missions with bombers, radar etc ... .
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  #5  
Old 03-29-2011, 02:19 AM
jt_medina jt_medina is offline
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Quote:
Originally Posted by luthier View Post
Hi everyone,
.....
The ideas we have so far were:

A. 1/2 or 1/4 version of the "Channel Jump" - scaled down map based on the region around Dover and Calais.

B. Battle of France-esque map focusing on some existing land battle area with airfields from two sides not split by water.

Please sound off on these or suggest your own!


Some details of these future maps:

1. They will not be meticulously historically accurate, nor will they be as detailed as the English Channel map.

2. Their size would ideally be no more than about 100x100 km.

3. They should not require new landscape textures, objects, or trees, i.e. they cannot be desert or snow or jungle.

4. They do not have to be historical. But if they are, they have to make sense with our existing plane set.


I really look forward for that. Current online maps don't seem too appealing to me and the British map is too big and heavy to play it online.

Quote:
Originally Posted by JG53Frankyboy View Post
if it will work, im also will prefer flying on the big map

anyway, two possible examples of 'historical' maps:

Dover-Calais


Isle of Wight - Cherbourg


the maps are small (the shown mapgrids are 50kmx50km !). But attack on channel ships, costal Airfields and Radarstations are possible with these maps.


In total, the given planeset (beside the Spitfire ) would well fit in a Greece Spring 1941 map. But i guess, that is too much work !

I think you have the winning idea.
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  #6  
Old 03-29-2011, 07:23 PM
Blackdog_kt Blackdog_kt is offline
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Some pretty good ideas all around.

My votes so far:
  • Frankyboy's ideas. Generally, smaller portions of the existing map
  • Dunkirk
  • NE England/Scotland - Norway. Fun for slow flying in heavies/twins, hunting U-boats as a coastal command pilot (i keep dreaming of a flyable catalina in a future add-on) and ship-hunting in Ju88s
  • Various fictional maps that others proposed. The rugged terrain one and the air race ideas are nice


If the main 1:1 map works in a reasonable way with good performance after a couple of patches, i really have no reason to fly in smaller maps. However, just because i'm prepared to fly 20 minutes across the Channel in a 109 only to have to turn back because some lucky flak burst damaged my fuel lines doesn't mean that i will always have the free time to do so, or that others will share my gameplay preferences. Options are good for everyone


Finally,

Quote:
Originally Posted by luthier View Post
Our community, being our community, was not entirely happy with this.
thanks for the news, the team's efforts and being able to maintain your sense of humor.
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  #7  
Old 04-02-2011, 08:32 AM
MadTommy MadTommy is offline
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Quote:
Originally Posted by luthier View Post
Our community, being our community, was not entirely happy with this..
Hardly surprising considering the MP maps.. they are a complete joke. Just open sea would have been 10000% better.

Why not just take sections of the main map and use that? Would seem to make sense with little work.

The idea of flying a historically accurate sim over square islands or volcanoes is ridiculous, it is just bizarre.
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