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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-05-2011, 06:26 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by JAMF View Post
I know you have answered that question before, but that is not the answer to the question. I do try to be as detailed in my questions as I can. The other question is still open.

-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7?
I would say you jsut one thing: doesn't matter 32 or 64 bit... but you need more than 4 to escape the one of the types of shuttering.
As Ilya already told - huge space with good resolution terraine need more memory both graphics card and PC itself.

PS. It is possible to make excellent detail of surface with close look and forget about large map. Or to make some flight sim that every 20 sec will upload new visbla far surface with uncceptable for flight sim pause (loading surface that isn't in memory. just in common words without any specific).

Last edited by Oleg Maddox; 02-05-2011 at 07:49 PM.
  #2  
Old 02-05-2011, 06:39 PM
jpinard jpinard is offline
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Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:

Their Finest Hour: The Battle of Britain

Secret Weapons of the Luftwaffe

B-17 Flying Fortress: the Mighty 8th

My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you.
  #3  
Old 02-05-2011, 07:52 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by jpinard View Post
Oleg - Just wanted to say we all support you and want to see your studio thrive along with yourself. I do have a suggestion. Many, many, many, many people wanted a dynamic campaign that is reminiscent of these classic titles:

Their Finest Hour: The Battle of Britain

Secret Weapons of the Luftwaffe

B-17 Flying Fortress: the Mighty 8th

My suggestion is you make a committment to create a dynamic campaign (if it's possible) as a full priced add-on. If you state this you'll have people who are very happy... VERY HAPPY to pay an extra $50 just for that feature. If you knew you'd get extra revenue from a dynamic campaign alone, then hopefully you can make a committment that it will come out at some point. But please - don't offer it for free. If you can divert all your resources to it since it won't have to be piggy-backed with post-game support it should make it much easier on you all. You need the revenue and we want to support you.
One of the ways - there will be third party made dynamic campaigns like it was with Il-2.
And I personally dislike so-called dynamic campaigns that is very repeatable really...
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.
  #4  
Old 02-05-2011, 06:47 PM
JAMF JAMF is offline
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Originally Posted by Oleg Maddox View Post
I would say you jsut one thing: doesn't matter 32 or 64 bit... but you need more than 4 to escape the one of the types of shuttering.
As Ilya already told - huge space with good resolution terraine need more memory both graphics card and PC itself.

PS. It is possible to make excellent detail of surface with close look and forget about large map. Or to make flight some that will every 20 sec will upload with visible uncceptable for flight sim pause the surface that isn't in memory (just in common words without any specific).
Thank you for the answer. That should be a clear statement for people still on a 32Bit OS and 4GB of RAM. The 64Bit exe is a necessity for smooth gameplay then.

I'll look forward to seeing 8GB of memory filling up.

[EDIT]P.S.: Sorry if questions like these will pass your desk, when the SimHQ interview questions are sent.

Last edited by JAMF; 02-05-2011 at 07:04 PM.
  #5  
Old 02-07-2011, 08:21 AM
Dano Dano is offline
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Originally Posted by luthier View Post
If we record a video with our built-in track-to-video converter, that records videos at a fluid framerate on any machine in the world.
This intrigues me, does this mean that the built in track recorder will be able to record a track to video using maximum graphics options regardless of the fact that the machine being used only being able to run it at say 1 frame a second? Somewhat akin to rendering a movie in any of the numerous 3d raytracing packages?

If that is so then all I can say is
  #6  
Old 02-07-2011, 08:32 AM
41Sqn_Banks 41Sqn_Banks is offline
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Will it be possible to fly the Tiger Moth online with two human pilots? E.g. can it be flown by a experience human teacher and a inexperienced human cadet and the control of the plane can be exchanged between both of them?

Over a year ago Oleg said about that:
Quote:
Can add Tiger Moth as a two seater training aricraft for all users. Means we plan to use this one for trainings for beginners as a basis. And probably for online training with real human teacher inside. We have real pilot(my great friend) who flew and can fly this aircraft in Australia that to make this one very close to real behavior.
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