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#1
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Wow Luthier, some seriously advanced AI going on there. I like it. ![]() |
#2
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Thank you Luthier, that information is very useful, just one more question if I may, are there any plans to weather the 109 before release? Many Thanks |
#3
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So why do we need more than 4 GB then? |
#4
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Because you need 1 for your OS and maximum 3GB for CoD, it's just like they said Hecke, read better.
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#5
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If you have a 2 GB GFX card + 1 GB OS you then should have 6 GB Ram, right? |
#6
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Hi Luthier and Oleg,
thanks so much for still answering our question ! you say engine overheat realism is improved compared with il2... What about cooling ? when air-cooled engine is at idle in a long descend, it stresses the engine (fast external cooling and slow in the center). Is this modeled in the sim ? just wondering, and already happy to receive the sim as is ![]() A. |
#7
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We could certainly benefit from some top-notch 2D art both in the game and in our marketing - promotional materials, but it's way too late at this point to do anything. Quote:
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You can study this in detail when flying the real sim. Autopilot is very verbose, you can see exactly what levers they move etc. Quote:
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So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years. |
#8
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#9
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From where i'm standing it looks good enough at its current state to the point that, especially after Luthier's explanations, i'm starting to think that any more graphical excellence would start detracting from the really important stuff. You know, things like AI or the new complex engine and systems management that Oleg Maddox told us tracks as much as 500 parameters for a single airframe, things that have an impact mostly on the actual gameplay. Tastes can vary and it's all well and good and a difference of opinion should be acceptable by all of us. It's just that the requests for graphics features being the loudest or most common doesn't mean they are shared by the majority of mostly silent posters on this board or the people who prefer discussing issues that pertain to actually flying the simulated aircraft more than they discuss how these aircraft look. They are just being a bit quiet, but there's many of them too ![]() It's not that i consider graphics unimportant, they are important. It's just that i agree with this poster. Quote:
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It's not often you see a lead developer come forward and calmly say "we have a good game on the whole, but i also want to improve this and that because it's not on par with the rest of it" like discussing it over a drink in the local bar, most of them will just say "we have an awesome game". I too would like a dynamic campaign and i'm a bit underwhelmed to hear it's pushed so far back, but seeing how much you want to do with it i'm having high hopes for the final result. As far as i'm concerned, i don't mind waiting if it's half as good as the ideas we all provided in that 40-page thread. Edit: It seems it's my lucky day ![]() Quote:
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I can't wait to see all this in action, it will force us all to fly and fight in a much more similar way to how it really happened. (Plus, we 190 drivers will have a better chance at high altitude fights in future add-ons...we'll have our kommandogerat and the radiator while they'll have 4-6 different engine controls ![]() Sure, i like looking at all the pretty airplanes but most of all i'm interested in actually flying them and this avalanche of information answers most of my questions about it that i've had all these years. ![]() |
#10
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hello luthier
you say it does not give dynamic weather in the release version you make 1/12 to 12/12 clouds like in IL2 Sturmovik 1946 as Placeholder? |
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