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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-04-2011, 08:17 PM
Skiiwa Skiiwa is offline
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Originally Posted by Old_Canuck View Post
You're new to Oleg and Team's work right? I would have pre-ordered even if there were no screenshots or videos. If CoD develops the way IL-2 FB did, all the naysayers will have to keep quiet for awhile ... but you probably wont.

Thank God for "ignore."
There is an Ignore button on here? I need a see "Only" Button. I only care about the developers coments!
  #2  
Old 02-04-2011, 08:27 PM
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Friendly_flyer Friendly_flyer is offline
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Very nice update!

The terrain has a nice hot summer feel to them now, the colour being spot on for England in August to my eyes. I would have liked to see some bushes though, not just trees (unless the ground shots are from a grazing pasture, in which case I miss livestock).
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  #3  
Old 02-04-2011, 08:33 PM
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LukeFF LukeFF is offline
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Ilya,

What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
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Old 02-04-2011, 08:56 PM
nearmiss nearmiss is offline
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Ilya,

What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
As I recall all the dynamic campaigns were done by third parties for Il2 for the longest time. I think at one point Oleg just included a 3rd party campaign into an addon and stayed with the practice.

IMO, any computer generated campaign is nuisance. I only like human created campaigns.

I wouldn't even worry about it at this time. Campaigns will definitely be available.

Last edited by nearmiss; 02-04-2011 at 09:00 PM.
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Old 02-04-2011, 09:13 PM
Necrobaron Necrobaron is offline
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Originally Posted by LukeFF View Post
Ilya,

What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
I'd like to hear comments about this as well.
  #6  
Old 02-05-2011, 12:29 AM
Old_Canuck
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Originally Posted by Skiiwa View Post
There is an Ignore button on here? I need a see "Only" Button. I only care about the developers coments!
Skiiwa, click on the "UserCP" menu item near the top of this page, then logon if you haven't already and scroll down to "edit ignore list." Type in the name of the person(s) you want to ignore.

IMO most folks here are mature and supportive -- even constructively critical -- but thank God for the ignore feature so we can weed out malcontents and trolls with hidden agendas.
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Old 02-05-2011, 12:32 AM
CRO_Adriatic CRO_Adriatic is offline
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1st person view after bail out?
  #8  
Old 02-06-2011, 04:58 AM
nearmiss nearmiss is offline
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Tanner you need to spend some time on this site just going through the threads. You'll find there is many times more information that has been shared on this site than the example you provided.

There are threads on this site with links to pages and pages of information.

Definitely if you had been following this website for the past year you'd know a great deal more.

Oleg and Luthier have been answering questions in this one thread for the past two days, and each week they answer questions and give interviews.
  #9  
Old 02-06-2011, 07:00 AM
kestrel79 kestrel79 is offline
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I can't wait for that game. I'm a huge Starwars nerd. But you can't compare that game to Cliff of Dover.

Bioware is HUGE, hundreds of employees, 150 million plus dollar budget for that game. Just a tad larger than Maddox Games.
  #10  
Old 02-06-2011, 09:06 AM
luthier luthier is offline
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Originally Posted by Tree_UK View Post
Hi luthier, one more try then I will give up, you have said that you cannot fly over towns/cities/airfields on your PC because of its limitations. Ok, fair enough, what I am asking is can you fly over those same places with a better PC than yours, (a high end PC if you like) without the slow down your current PC suffers. Forget showing me a video a simple yes or no answer will be fine. I really cant put it much more simple than that.
Let me also try to be extremely clear.

1. You can fly over cities on my PCs, just not at the highest settings, or at a low resolution with no FSAA. Stutters are only apparent at low altitude. Stutters mean short dips in FPS every few seconds by about 25%.

2. Whether the world's best PC will or will not stutter over cities depends on resolution and FSAA. If you run the game on three monitors at 5760 x 1080 with 8xFSAA, you will experience stutters while flying over London at altitudes under 200 meters or so.

3. The Buildings video option limits the number of buildings on the screen and offers fluid performance while still offering a picture superior to that of Il-2.

4. FPS is highly situation-dependent. We give you a huge sandbox to play with. So I cannot possibly make any blanket statements about performance on any hardware because we give you the tools to bring the game to a screeching halt.
Any game on the market can be made to run at 0 FPS with enough action on the screen. It's just most other developers ration the action very carefully and balance the game to make sure your FPS does not dip below a set minimum. We do that with our stock campaign and online missions but we do not limit what you can do with the game by yourself. Anyone can crank up the resolution and create a large enough low-level dogfight in Cliffs of Dover that will run at 0 FPS and possibly even crash the game.

5. To sum up: your FPS depends on factors beyond your hardware. It also depends on your resolution, on your FSAA setting, and on the amount of action on the screen.

This is the last I will ever address the topic.

Quote:
Originally Posted by Hecke View Post
The 64 bit question is the following.

Will you ship a 64 bit .exe on release which allows CoD to use more Ram than with 32 bit.
I'm actually not sure, I'll have to ask Monday. CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs.

Quote:
Originally Posted by Triggaaar View Post
So is that likely to happen at some stage (ignore if already answered, I haven't finished reading this thread).
Our future is highly dependent on the success of CoD. If everything goes well, then yes, dynamic campaign and dynamic weather are items 1 and 2 on the list.

Quote:
Originally Posted by Bolelas View Post
Mr Luthier, as you said: "We need to write a whole different chunk of code for that kind of input to be recognized properly.", are you planing to do it in the future, maybe a year or 2 from now? Or is it a dead question?
It's not a big deal to code it in, it's just the guy who could do it is buried neck-deep in other stuff. I need to play around with the Warthog some more myself before we begin to think about actions.

Quote:
Originally Posted by addman View Post
Hey Oleg! While you're here, will there be a Luftwaffe trainer aircraft available at release? Cheers!
No. Nor is one planned for any foreseeable future.

Quote:
Originally Posted by Aquarius View Post
Hello I have maybe a stupid question about impact of position of sun during attack... Please, does anybody know if is in CoD any difference like better chance to stay unseen with sun in 6 and surprise the enemy fighters/bombers?It was quite usual tactic, so I am curious about that...
It depends on AI skill level. AI at any level checks the sky in segments, i.e scans the airspace. They also always take clouds and sun into the account.
Lower-level AI pilots have some periods when they don't scan at all. They scan a smaller overall area of the airspace. They focus on each segment longer - i.e. if he looks at his 8 o'clock you can attack him head-on and he won't spot you. Sun blots out a larger portion of the sky for them.
However the sun is not a 100% blind zone and there is a chance even the dumbest idiot will see you coming out of the sun, chances increasing the closer you are to his 12 o'clock high.

In the end, since you're rarely aware of your opponent's skill level, this results in a very realistic picture. You're never sure whether he breaks and turns into you from 3 miles away, or if you can keep sneaking up on him for a no-deflection shot at 50 yards. Very frustrating when you end up holding your fire just a second too long, and he spots you and breaks away after sitting dead square in your sights.

Quote:
Originally Posted by Ironman69 View Post
Oleg, can you tell us more about how you coded joystick inputs for CoD? Do you still use the X, Y, Z axis? ie.. 10 20 30 40 50 ...100 ? Is this input customizable by the player?
No, it's much more advanced. We have different customization options for different axes. For example you can not only adjust the curves but also set your idle, 100% and WEP positions for the throttle axis. I'm pretty sure this could be seen in some Igromir videos.

Last edited by luthier; 02-06-2011 at 09:09 AM.
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