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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 12-23-2010, 02:34 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by atlatea View Post
Well, i mean that horsemen charge from max distance, so it's 70% damage.

Probably the orc will outdamage it in the long run. But horsemen seems fit for army that prefer lightning fast strike that can quickly criple enemy army.

It has 7 initiative, i say that 7 is no joke.
How do you figure 70%? I guess you mean with Haste? I thought the horsemen's speed is 5.

But, orcs counter-attack a counter in the first hit, plus they can use Potion of Rage (for +2 speed). In a weird way, orcs are just as fast (with moldok) and will do more damage than a Horseman!
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Old 12-23-2010, 06:40 PM
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bucazaurus bucazaurus is offline
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Originally Posted by Nihilius View Post
where is the file?
From main folder go : sessions\orcs\orcs.kfs

or
Unzip the already modded file from attachment to session\orcs\mods .

But if you want to play fair , by not using any modded files , play with a mage ,
since she has enough atrefact slots .
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File Type: zip companion.zip (2.9 KB, 13 views)
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  #3  
Old 12-24-2010, 11:12 AM
atlatea atlatea is offline
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Quote:
How do you figure 70%? I guess you mean with Haste? I thought the horsemen's speed is 5.

But, orcs counter-attack a counter in the first hit, plus they can use Potion of Rage (for +2 speed). In a weird way, orcs are just as fast (with moldok) and will do more damage than a Horseman!
Either with haste or artifact, yes.

Problem is, when you use potion of rage, there is no counter counter attack.

Making first initial dmg goes to horsemen as the winner.

Another problem is to become as fast as horsemen, orc need more setup, which means less flexibility.

And if i'm not mistaken moldok cannot use both scale set and slippery cuirass (which means +30% phys resistance). Or scale set + ghost armor (+20% phys. and astral resistance).
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