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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 10-11-2010, 05:59 AM
atlatea atlatea is offline
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Yeah, i think orc/goblin got the most overpowered unit now, especially the goblin, too bad i'm not a fan of orc and goblin.

It's not just paladin, all 3 classes need those i mentioned above if u want to survive astal attack using black dragon. Ok, i typed wrong, by runic armor above i mean holy armor (paladin class specific skill), and this holy armor doesn't always trigger. But caution 3 + ghost armor + crown of chaos are usually enough, and btw, my mage have caution 3.

Well, if you're lucky, i mean your holy armor also trigger, it can further mitigate their astral attack dmg to the point that it become a joke (too low dmg), last time i remember 3 astral atk from goblin shaman which almost kill 3 BDs instantly become a 200 dmg astral atk.

I need to revisit about the shackles. Well, it's great if it can work againts those overpowered unit, though i bet the leadership in impossible must be considered.
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  #2  
Old 10-11-2010, 12:32 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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I was wrong, I was thinking of Magic damage. There's some massive stacks of shamans and shaman goblins in Verona (all level 3 adrenalin round 1)

At the moment i'm not sure what i'm gonna do with those fights, I don't have resurrect yet.
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  #3  
Old 10-11-2010, 07:09 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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32 Goblin Shamans just caused over 1500 dmg to my mages (5 died)
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  #4  
Old 12-13-2015, 07:59 AM
Shadowcran Shadowcran is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
Why don't you get the green dragon from Rusty anchor and use it as a tank, that will help.

I got access to the first 4 quite early on by kiteing and even have the map for Tekron at lvl 17. Goblin sharmans destroy my army on Verona lol how the HELL! do you deal with there astral attack!
Don't know if this was answered but here goes:

Magic Shackles for one. Especially at level 2 as they effect all of a certain level or lower. Bye bye astral attacks. There are several items that have you some resistance to Astral as well...good luck getting them with random,lol.

I use the basic early creatures to a certain level. I also use the kite the stone trick on Bolo. Then I try to get(and always do)

1. Paladins. I keep them back for defense, second wind and their resurrection which is MORE POWERFUL THAN INQUISITOR, demonologist and spell.
2. Inquisitors. Same reason as I did in Legend
3. Royal Griffins. Even if I don't find any griffin buffs, they're still exploitable with Phantom and their constant counter attacks. I tend to send them close(but not too close) to enemy lines, summon phantom, make angelic guards, then use them to get chests.
4. Archmages- For some reason, I always get items that enhance them. Always doing a critical makes them more than dangerous and I always get that item. You can also use them at the academies to make:
5. Demonologists. Sometimes you only find one set or none. That's where Archmages being converted comes in.

Until you get demonologists, I tend to use the Druids.
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