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#1
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Nice update, I like the shots showing planes (lightings, textures, reflections, shadowing ... are great) but the terrain looks strange to me. The vehicles seem to stand on a golf course and the grass is not dense enough. The ground looks too flat to me and the textures should be more photorealistic but maybe this is intentional, in order to spare some polygons to save the FPS or it's still WIP. Anyway, the general impression is very positive and realictic althought i think that in some views it looks too much like a slightly improved IL2 (but again WIP should be the reason).
I hope to see soon some screen with some anti-aliasing, it will mean that the problem with the graphic drivers are on a good way to be solved and that the release date is near ![]() I would also like to say that I know that it must be a great challenge to build an ambitious sim like SOW BoB and I'm happy that there are guy's like Oleg who work with passion and take finencial risks to build us the sim we love and allow us to eat something more refinade than the usual microsoft s.. ![]() Good work Oleg, I wish you a lot of success ! Last edited by Redwan; 09-24-2010 at 07:41 PM. |
#2
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Thanks for the update Oleg
This promises to be a great WWII sim, so thanks again to you and the whole team |
#3
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![]() ![]() ![]() ![]() ![]() ![]() Suggest you do a search to read the various opinions. Short answer though is that it isn't going to happen. Better get used to it. |
#4
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Sorry, I didn't know it had already been brought up. |
#5
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[QUOTE=Rall;184322]I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.
It's just not right to look down & see nothing. Am I right? QUOTE] Yes, but its just as wrong to hit a button on your keyboard and the pilots hands don't move or even worse - go through a series of canned animated movements AFTER you selected the switch, or not being able to see your throttle setting because your hand is on the mixture control. (hey how did the sim know I wanted to move the mixture- see what I'm getting at?) Some times you need to sit back and remember that there are only so many things that can be done, we are after all talking about a PC Simulation. This topic has been debated numerous times in the past. The answer is that there will not be one solution that will satisfy everyone and that it's up to the developers to create the sim the way they see fit, and we will either decide to purchace it based on the features that it offers or we won't. Cheers! |
#6
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Oleg thanx for taking time and giving a written update as well as the friday pics. I hope all goes well at home and at work.
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#7
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Pictures look great, very VERY excited about this title and appreciate in advance the level of detail you've put into it and plan on implementing into it in the future.
As far as the "lasers" go...I think we owe Oleg a little respect in this department. These are in no way FINAL so given the other painstaking details being modeled I think it's pretty safe to say he'll get the tracers as right looking as possible come release. |
#8
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![]() Kidding aside, I agree with your idea, that would be awesome. That would really put a final cutting edge touch to the already wonderfull sim. But now that the game is out, no there is no 3D First Person pilot modeled. But it would have been cool. |
#9
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#10
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