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#1
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The thing is that it looks SO much higher quality than most of the screenshots we have seen - the three-dimensional realism and excellent lighting really comes out. Is it because that video has been done in DX11 or DX10 mode with AA, while most of the screenshots are pretty rough quality (no AA,etc) DX9 ? Interestingly the other video showing the British vehicle convoy looked much closer to the quality in the screenshots. Was that DX9 too or just much lower-res than the Spit video? Still, it leads me to think that the final quality of all this when seen in motion in the game will be far ahead of what is hinted at in the screen shots. Last edited by kendo65; 08-28-2010 at 10:29 AM. |
#2
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I just took a screenshot of the Ju way, way too close (Oleg will be mad). All models have a finite level of detail - get close enough, and you will see the edges. Today's computers have nowhere near the power that can render a super-detailed model that distance. Quote:
There will be different heads and different faces, and all appearance of each crew member of every plane will be fully customizable. Quote:
Yeah, there is a normal map on each of our models. Always been. |
#3
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I do not mean to be offensive, so please try to accept my statements as mere observations.
1. Screen: Old model. Hull with no thickness and AlphaCut windows. 2. Screen: New model. Hull with no thickness and AlphaCut windows. Correct shapes and all, but still. 3. Screen: Your very own Do215. Hull thickness modelled and therefor can be shot that close without a problem. I know that this is a result of the long development time and therefor there is no one who could be blamed for this. It is just something that will be noticed like the IL-2 Ju88 being out of shape and blocky compared to later twin engined planes like the A-20 or B-25. As for the texture maps, the normal in the Do215 shot, in the "model viewer" environment, had strong and noticeable panel lines and rivets, something completely absent in the Ju88 shots, that is why I asked. |
#4
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On screen #2 above, posted by Zorin, where are pilot's feet?
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#5
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olegs pc.. as said ofter here.. has very low performance (he uses THIS pc with intention i guess)... you see the textures are very blurry.. no one would paint textures like that in photoshop... they are downscaled in the wip pictures...
and if hes running on low graphic settings...then the plane modells are also with "low" settings. watch those and you see how many details the JU88 have: http://www.stg2immelmann.de/FeedItem...-Storm-of-War/ .. Oleg must be mad always to repeat that this is NOT the final graphic result.. one hint to luthier and oleg... please wrote just one line in every friday update. that THIS GRAPHICS ARE STILL WIP AND DO NOT REPRESENT THE QUALITY OF THE FINAL GAME... ![]() Last edited by PhilHL; 08-28-2010 at 08:28 AM. |
#6
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__________________
Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
#7
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Scroll down to the 2005 pictures on this link, and look for the pictures of the Ju88 and Do17/215 together. http://fooblog.mexxoft.com/category/...spiele/page/9/ Since both models seem to be a similar age, I would assume that when they where made there were not set guidelines for the modellers as to whether windows should be made with alpha cuts or modelled in 3D. Its unfortunate to have this kind of difference in quality between two aircraft of such similar size and complexity, this is the kind of difference that would seem more reasonable between for example a Bf109 and a He111, or between a He111 and a Sunderland flying boat. Apart from the windows, the rest of the two models seem very close in quality, so I do think it was just the choice of the person making the model. |
#8
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![]() Now has Oleg merged his photographic interests to give us a virtual camera for screenshots complete with aperture, shutter and iso settings? |
#9
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Dano; that's exactly what I was thinking!
![]() ![]() Luthier; is prop refelction modelled? I ask as when I first saw this used in WoP I thought it was overdone, but after being to an airshow recently I noticed the reflection of the sun on the spinning prop quite vividly ![]() |
#10
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