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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-25-2010, 01:45 AM
Old_Canuck
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Originally Posted by Feuerfalke View Post
What resources at Microsoft? You mean Microsoft Games? Flight Simulator-developers? They're driving taxis around in L.A., now. Microsoft closed the complete FS-studio, in case you didn't hear it.

That's how much trust Microsoft had in their own team to compete with the current market.
My feeble attempt at mild sarcasm. I'm aware that M$ has shut down their flight sim team but it remains that they have a core of talent and resources in the main -- misused though it seems to be.
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Old 07-25-2010, 02:22 AM
Avimimus Avimimus is offline
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The basic fact is that successful flight sims cannot be developed by teams experiencing interference from high level corporate management.

For example there is the EA debacle where 75% of flightsim studios were wiped out during the dot com bust - not because they weren't profitable, but because EA had lost money in other areas and felt they need to keep only them most profitable genres (or so I've heard).

Another example is B-17 II which almost got canceled (and was saved by showing off the graphics) or MSFS which gradually lagged more and more behind other developers despite (or perhaps because of) having large budgets and a major supporter.

The reason why Oleg (and the rest of the Triumvirate ED & 777/Neoqb) is able to produce the quality he does is because he is an engineer as much as a manager and a pilot as much as he is a businessman.

He is clearly aiming at both profound art and profitability. This is why he is profitable. But upper level managers typically found in big companies can't typically see this (or anything other than the lowest common denominator and the fastest buck).
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Old 07-25-2010, 03:20 AM
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louisv louisv is offline
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...
"The reason why Oleg (and the rest of the Triumvirate ED & 777/Neoqb) is able to produce the quality he does is because he is an engineer as much as a manager and a pilot as much as he is a businessman.

He is clearly aiming at both profound art and profitability. This is why he is profitable. But upper level managers typically found in big companies can't typically see this (or anything other than the lowest common denominator and the fastest buck)."

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