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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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kjwright....if you have been competitive in a P 51 then i really want you to mentor me! if you look at my sig you will see it is where my heart lays....but no matter what setting i choose it is a spinning POC below 5 grand at speeds it should never have stalled at no matter what the settings. it is my understanding they ( the settings) were loaded for an ac with drop tanks ( full)...so that would account for the crappy performance. but if you are terrorizing the skies in a 'stang....buddy i am your willing student. teach me.
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#2
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#3
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I agree you can be competitive in the P-47 and 51 but it is MUCH more difficult and recomended only for experts. Also The 190F is my favourite 109 for the same reason, it was a dogfighter unlike the later 109s that were more bomber destroyers.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#4
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1. La-5s, La-7s, I-16s, I-153s, Yak-1s, Yak-9s, and Yak-3s could all out maneuver a 109, 190, Hurricane, and Spitfire in rolling or turning (basically horizontal dogfights). Reason for this, being the Russian planes had no guns in the wings which gave them lighter wings (they were also made of woods and light metals, rather than most American or German planes) and easier so had better rolling and turning abilities (also they were slower and thus could turn sharper, etc)... that's why 190s have their guns more inboard, because it gave them a better roll rate and able to get into a turn faster than say a 109 with guns in the wings. (Also, that's why F series 109s have guns in the nose, because of rolling and turning; rather than having like the Gs with guns on the wings again.)
2. Well to be frank, it is a bit uneven. But during the early years on the Eastern Front of WW2, Russian squadrons would go up in full force with every pilot they could get up and fight off the German invaders. As for AI, you're never getting a good AI in a game like this, especially with how much it was funded and stuff. (Not much effort was really put forth because of 505's idiocy.) As for I-16s taking on 109s in a dogfight, a I-16 would win hands down in a turn or rolling fight. the 109's best chance is to dive (because of it's more aerodynamic body) or to climb (because once again it's body.) As for everything else, I think everyone who's posted has laid it all down on the table pretty plainly and straight forward with the facts. |
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#5
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Hello Friend, is nice to read from you on the forum! Few opinion from me: 1. about plane performance: I think that a good pilot knows his plane weak point as well as superior features compared to the opponent plane, and know how to spoil them to take the battle at his side. You can't expect a 100% flawless plane with no draw back at all.... For example, having more agility, usually mean having lighter wings ( LA5, LA7...), so no gun or bomb on that.. but, plane weight would be lighter, so, slower during dives but faster during climbs. Knowing that would avoid you trying to outclass a better armed plane like spitfire in a front to front shooting confrontation, but your chanche to win against a spit are superior when stuck in a turn fight. 2. Germany during WW2. History told us that axis was "the bad buys" of the war. It's hard to publish a game when you help nazists to win the war and rule the world. I would not buy it. That's why missions are all from allies side. Call of duty and games like that, are also like that. I know this is a very reductive way to say what happened during those years, so please forgive me. So i do not think that the tag "developers=racists" is appropriate. Planes are planes, can't be all flawless in a game. But some german are better than used to be... look at the Komet. That plane in this game can outturn many piston plane, and can climbs 90% angle at more than 500Km/h. Also, you can keep thrusting back and forth the engine power for all the match, from WEP to 0, at will. Fuel will last 10 min. In real, rocket engine was not that brilliant and reliable, reducing power will cause strong backfires, some pilot actually was MELTING inside the cockpit due propeller leaking. ( that rocket engine used a mixture of two string chemicals, hydrazine hydrate and methanol, designated C-Stoff, very dangerous ) as far as i've reading about the komet, pilots actually WAS NOT ABLE to use that plane in a dogfight, due to the highly rocket propeller instability. All the was able to do in that plane was to climb above a bomber at full speed, until run out of gas, flying highter than them. Then, diving like a glider toward the bomber, trying to hit with his very limited ammo supply. And then, try to land back like a glider, with no engine. It was an interceptor. ( http://en.wikipedia.org/wiki/Messerschmitt_Me_163 ) Some very personal opinion about spitfire in this game, simulator mode only. I think that keeping flying just only one plane will surely increase your ability on that machine, but, if you tend to develop only few strategy to win a dogfight, you would be in trouble facing an opponent while flying NOT your favourite plane. Spitfires have incredibly strong and accurate weapon in this game, can climb and turn very good, and are formidable opponent, scoring kills from distance shooting with all that gunpower. Deflection shoots always hits while shooted from a spit. Agility is good also, just make sure you keep a decent speed and airflows on your wings. Spitfire can roll AS FAST AS an LA5 or LA7, if the speed is enough, and if you help with rudders. So it's pretty easy to get stuck into those spitfire... games begin very easy to win once you know that machine. I have discovered that Bf109G2 turns almost like spitfire, if you keep speed "good", but climbs different. Personally i have more fun flying 109 and yaks rather than spitfire, because it leads me to develop and think more about my flying strategy, also, leading those kind of machines force you to have a more accurate flying style, errors are hard to recover into those. Best 109 i can perform in against a spitfire is the g2. Shooting a spitfire down it's pretty easy in a La7... p.s.: always remember that it is just a console game, not a professional simulator, take it as it is and have fun!! I always do... Last edited by vdomini; 07-23-2010 at 04:41 PM. |
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#6
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please let me say that your opinion is good and i think even that way... it is just a game. it is also important that i meant the single player mode with its weakness about history. but it is the best flightgame u can get on console so there is no choise for me. an if there is no other reverence product like that, why did they made us germans so weak? it is clear that the krauts lost the war but it was not that easy. in fact it was the lost of ressource and sabotage and not the fighting mens that decides that war. but now its less imortant cause winners make history and i'm sick of this lies about our volk. we where even strong and no farging easy target. i mean start a singlemission and do nothing, especially on sim mode. the germans will be killed soon or the are to slow or dump to get a hit. even an older russian plane kills two or more 109s without getting into trouble. i do not want a nazi rule the world game but i think they had better chances to defend and attack than it was supposed to be in that il2. and i see no problem with a couple of missions for the luftwaffe as like in the pc version. that do not mean i want a nazi game.
the tag is a question and no fact. the tag is just cause it makes u reading this because it is important for me to show how a german thinks about this killthebadgermanslikewalkingonbugsgame. to spitfires. it is clear to me that it turns better than any la!!! so it is not real balanced. to the rocket me 163 or comet or power egg. it farging rules but that demotivates eny opponents online if they flew a prop-plane. you can always boom and sooom and noone gets you to revenge. nobody wants that for a long time. so i dont fly it cause it is unfair! now i think the balancing of planes is ok cause in real life it would not be like this. but they want to have a action game so they made it. opa war in stalingard und oma machte wurstsalat |
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#7
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If we could play this game like real life.. The FW 190 and P 51 D's would be flying @ 30-40,000 ft and the Bf 109's pilots would stay between 15-30,000ft.
The Yak's and P 51B's and hurricanes would stay at 24,000 and below.. there would be no fighting getting done LOL |
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#8
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Yaks and Las, along with I-16s, etc. usually flew at no more than 10-11,000 feet, because below there, they could have the advantage, and would then force their enemy to come down to them. |
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#9
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I do not agree with that, i've discovered that LA5 or LA7 is better during turns compared to spitfires. Actually, Even yak series is better... specially yak3. A gerenal guide about turning radius is: BF series > spitfires > Russians But, recently, i'm trying to fly the BF109 G6 or G10 ( i love G10 more than G2 ) in full sensitivity and i've discovered that it can fly very smoothly, specially iusing rudders to raise up or pull down your nose turing knee blade turnings.... ![]() ![]() ![]() See you in the sky friend! |
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#10
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i thinks the more dangerous ennemies for a spit is the la5 and 7 especially fly by mirgervin or vdomini,the yak too but i find yak not too hard to destroy for a spit in fact : -see before to be see,it is a great advantage -know how to use the camouflage of your plane -know the ennemy planes ...if u meet an i16 or an i153,never engage the tight turns dogfight,u will be killed before u understand what happen...and in the real life those planes are the same agility that in the game. it is my opinion.best agility: 1 : russian planes 2 :hurricane and spit 3 :bf109g2 an other thing:i think at 90 % the difference between win or loose is the faculty of the player to move with his plane but i m sure the internet connection power can be a little advantage and i think (but it is my opinion) i can prove it see u in bop guys Last edited by olife; 11-18-2010 at 05:17 PM. |
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