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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Well done guys- there are so many positive things to say about these screen shots.
The cliffs in the scene with the cranes, the seagulls, the burning fabric on the Wellington (it look like you could recreate the burning of the Hindenburg with this game engine!), etc. I am really looking forward to some videos. BTW- will you offer therapy for gamers who get post traumatic stress disorder after being in that inferno in the Wellington? |
#2
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Don't trust Luthier. Many years ago he promised me a potpourri plankton special edition of Pacific Fighters, with varying ocean colours depending on seasonal plankton levels... but... it... never... happened!!
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#3
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1C: Maddox Games,
That was a great decision to release images of the seagulls first. They are mostly white and easy to model. It is good to start small and develop more difficult things later. Good thinking! ![]() Thank you for considering my endless requests for birds! "Remember: Birds are everywhere!", but there are some other things that are everywhere, too! ![]() |
#4
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Of course those birds would be a plus, it takes just about as much in math processing to provide flying birds as flying planes.
To those with the super fast (expensive) computer systems the birds probably won't make much difference. Marginal or not so hot computer systems will have a tough enough time with the higher quality 16 poly graphics. Then again if birds, sheep, humans or other critters moving all around are to be included there should be a switch to turn them off to save on FPS. |
#5
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nearmiss,
Yeah, birds would be great, but I am sure that they could be done with little impact on Storm of War frames per second. Remember how the pilots in IL-2 could be reduced in quality with a graphics setting change? This made the pilots have less impact on IL-2. In Storm of War, I trust that the Maddox Team will make many things available with variances of detail setting. How far this will go, we do not know at this time. Like many things with all simulation or game developers, features tend to evolve with time. Perhaps a day will come when we can choose the number of extra features, such as setting the number of birds, leaves, dolphins, insects, dust, debris, and so forth generated in the simulation for customization. ![]() ...Just a dreamer's thought. Maddox Team: Have huge fantasies about your simulation! I hope that you really have fun in developing it. ![]() |
#6
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Don't forget the flapping wings, aircraft have no flapping wings that are constantly being processed as when birds fly.
Again, I think if birds are in the package they should be switchable. There are just so many things that would be more exceptional within the SOW. |
#7
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Thanks for the update Luthier.
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#8
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Great stuff! Thanks!
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#9
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Looking good.
I know its WIP and all so im just wondering about the first pic where the ship explodes, cant see any shockwaves on the water (not much of anything really, excpet the fireball) Will the effects/debries be there in the final version? |
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