Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-27-2010, 08:45 AM
Xilon_x's Avatar
Xilon_x Xilon_x is offline
Approved Member
 
Join Date: Aug 2008
Posts: 715
Default

my question is.......... whois the total list of intelligent and advanced weapon of ww2? the tecnology in ww2 have guided missile.
  #2  
Old 05-27-2010, 09:46 AM
Gallandwolf Gallandwolf is offline
Registered Member
 
Join Date: Nov 2009
Posts: 12
Default

Hi Oleg, Greetings from Finland.

Been waiting for this sim for years now. Just one question if you have the time, when will there be a BOB SoW internet pages for this game? For a sim about to be released in 2010 (hopefully) there's not much info about it. Surely if you think of the scale and potential of the SoW series you should already have a homepage worthy of the upcoming game?

Even SH5 had those even though the game was rubbish...

Otherwise great screens and models. Hopefully the game will be too
  #3  
Old 06-16-2010, 04:23 PM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Oleg Maddox View Post
First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.
Oleg several of the guys on another website (all real life pilots) believe the spit will not recover and crashes shortly after this screenshot, to quote:

"I'd just like to state for the record that, full right aileron or not, the Spit in the second pic is f****d."

"Not necessarily - the stick is pushed forward (elevator position), giving some lift away from the ground - might be close though if the engine doesn't 'cough'."

"I agree. It actually puts me on edge looking at that shot.

I reckon you'd need some extra 300 roll-rate to get out of that one alive."

Your thoughts?
  #4  
Old 05-24-2010, 10:25 AM
No457_Squog No457_Squog is offline
Registered Member
 
Join Date: Mar 2010
Location: Melbourne, Australia
Posts: 10
Default

Nice work, guys!

although something doesn't look quite right with the pilots... can't quite put my finger on it...
  #5  
Old 05-26-2010, 09:55 AM
engarde engarde is offline
Approved Member
 
Join Date: Mar 2010
Location: Australia
Posts: 147
Default

Thank you Oleg for every update.

I have memories of Duke Nukem Forever, its good to see fresh updates of this sim.

Keeps the dream alive.
  #6  
Old 05-28-2010, 01:15 PM
AdMan AdMan is offline
Approved Member
 
Join Date: Nov 2008
Location: Oleg's ignore list
Posts: 247
Default

^^^
Quote:
Originally Posted by Oleg Maddox View Post
I plan to take very short vacation in end of the week, so would like to post Non-Friday update. Hope you'll like it.
regarding sunbeam effects below, of course this is looking directly at sun but probably what it will be like in final
Attached Images
File Type: jpg grab0130.jpg (182.3 KB, 221 views)
File Type: jpg grab0131.jpg (276.7 KB, 194 views)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.