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#1
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Happy you like our club. For now I would recommend to take it easy on yourself and get real familar with sim first.
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#2
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![]() ![]() Dear Club, Mage, Tagem and I created a new game tonight - 'FOX AND HOUNDS'. It's a LOT of fun, and good training. Here's how it goes (as I will update this page should rules need finetuning and change, please check back here now and then): Two or more players set up a dogfight under Club Rules. 10 minute games work well. One player is assigned the FOX, he's flying the P51-B, all others are the HOUNDS and fly the P51-D5. Ideally, all players are connected via headset. If that's not possible, all players should communicate via the 'P51 Mustang Club' Chat while in play. Game phases: - LINEUP At the beginning, the FOX communicates his position and the direction he will fly, e.g. 'W E' for West moving East. The FOX should chose a direction which takes him closer to the other players and which leaves sufficient space on the map. Taking up the announced direction, the FOX climbs/descends to 3000 feet and flies at a speed of 200mph (yellow marking on the airspeed indicator). The HOUNDS now look for the FOX and line up in close proximity behind the FOX as they reach him, thus forming a line. Once aligned, if there is no communication via headset, each HOUND gives a brief salvo (without hitting someone). As soon as the FOX has counted the same number of salvos as the number of HOUNDS, the hunt is on. - THE HUNT The FOX has to outrun and outmaneuver the chasing HOUNDS, who are not allowed to shoot at the FOX. To kill the FOX, the HOUNDS have to either run him into the ground (make him crash) or 'bite' him, i.e collide with him. Each time the FOX dies this way, the HOUNDS make one point. The FOX is allowed to shoot. If he manages to outmaneuver and shoot down a hound, he scores a point. Any time a HOUND gets killed, except when he was biting the FOX, the FOX scores a point. Every time a player crashes and respawns, a new lineup takes place, with the FOX announcing his position and direction of flight, climbing to 3000' and flying at 200mph, until the line up is complete and the chase can start anew. - SCORING During lineup, no fighting or agressive actions are allowed. There's a penalty if a HOUND flies into the FOX in this phase. In this case the FOX gets two points. In other cases, if anyone dies during the lineup (e.g. collision between HOUNDS), one point per death goes to the other species. You get the idea, it pays off to be extra careful not to mess up the lineup. During the hunt, the HOUNDS score one point every time the FOX crashes or when a HOUND 'bites' him (collides with him). The FOX gets a point if he manages to outmaneuver and shoot down a HOUND, and any time a HOUND dies (collisions between HOUNDS, crashes). Winner is who at the end of the game has scored the most points. Equal points is a draw. Ideally players are alternating roles so that at the end of a series of games every player had the chance to be the FOX. I hope we all will really enjoy this game. It was great fun when we played it, and it's a great opportunity to practice tracking/evasion maneuvers and the handling of our Mustangs. Looking forward to exciting games! MACADEMIC Last edited by MACADEMIC; 07-28-2010 at 03:04 PM. Reason: LATEST VERSION OF THE RULES |
#3
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It was great fun indeed with our STALLions.
But maybe at beginning of every hunt the fox shoul tell what direction he is flying at. And I think it would be more clear if he goes towards north or south. And after quick gathering the fun starts! And if you club member's have any other new ideas like this game, please post your idea here. There must be many more ways to have games/ competitions like this. |
#4
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![]() Quote:
Example: FOX states 'W E' in the chat -> meaning the FOX is in the West flying to the East. FOX will always climb to 3000 feet and fly 200mph until the lineup is complete and the hunt is on. I agree Mage that a quick lining up is essential for the fun in the game. We can finetune it as we get more experienced. I'm away for a few days so can't play, would love to hear your experiences with FOX and HOUNDS or other Club games here on the forum! MACADEMIC ![]() Last edited by MACADEMIC; 06-03-2010 at 10:39 PM. |
#5
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hello mac
yesterday my first training in purist "difficulty",with a great help of mage 016 ,thanks for it mage,really hard but fun.i will do it again very good idea u had mac.congratulations!!!!!! see u soon aces good hunting |
#6
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COOL!
![]() The Fox hunt game sounds very challenging!!! hope to try it soon!! ![]() great idea!!! |
#7
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It's very good to see you back in the saddle my friend, I'm sure very soon you will have mastered our horses. Allez allez! MAC Last edited by MACADEMIC; 06-04-2010 at 04:00 PM. |
#8
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my horses are wild now, your club is very good to learn how to mastered them respect bud ps:very nice pic of the iwo jima mustangs |
#9
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![]() ![]() Hi guys, How about if our club would join in with the excitement of the Football World Cup 2010 with a game of our own: AERIAL FOOTBALL! It goes like this: - 2 teams - 2 halftimes, 20' each - minimum number of players is 4 / 2 each team - the more players, the better! - one player each team is assigned 'the football' and is flying the P51-B - the other players are the field players and fly the P51-D5 - CTA Hawkinge and Lympne, max tickets, 20 minute games; 15' respawn time - teams reverse team letter after first halftime for equal conditions; letter A has Hawkinge as homebase, letter B has Limpne - Club Rules except scoring - all players connected through the P51 Club Chat Room The game is played in Capture Airfield Mode with 2 airfields, Hawkinge and Lympne. Each team has its airfield (the one where the team starts and respawns), which is the goal they have to defend against the other team scoring a goal. At the same time, each team has to try to score a goal at their opponent's airfield. A goal is scored whenever a team's 'football' manages to land at the enemy airfield and the airfield symbol on the football's normal display (not his map!) turns solid Red/Blue. Once this happens, the football must immediately bail out, notify a goal on the chat (e.g. 'A goal', or just 'A') and then respawn in the vicinity of this own airfield. The job roles: - The football: Except for attempting to score (land) at the enemy goal (airfield) as often as possible and avoid being intercepted, the football must not take any aggressive or defensive actions in this game. That means he must not shoot down or intentionally crash with enemy airplanes. He must also not land at his own airfield. - The field players: Field players are not allowed to land. Their job is to keep their football alive to enable him to score a goal, while defending their own goal against the enemy's football scoring there. For this, any available means are allowed! In this game, deaths or kills don't matter. All that matters is to have fun and winner is the team that has scored the most goals once time is elapsed. A few points for clarification: - as usual, the game should best be arranged and started from the chat - no team should fully capture an airfield, so both airfields stay neutral throughout the whole game - both teams keep track of the goal count; winner is agreed on in the chat! - keep it honest: only football landings at enemy airfields count as a score! Let's all have a fantastic Football World Cup 2010, and let's meet for some fun time and relaxation when time allows! Hakuna matata! MACADEMIC Last edited by MACADEMIC; 07-07-2010 at 06:04 AM. Reason: LATEST VERSION OF RULES |
#10
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Happy to welcome our first Russian cowboy to our club: dbnfk777
Make mother Russia proud! ![]() MACADEMIC |
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