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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-29-2010, 03:27 PM
waveform waveform is offline
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Damn frontgrips (or FOREGRIPS, as they should be named)
So I ordered the MP5A4 RIS from Stefan Uribe and compared it to its normal counterpart, the model without a foregrip.





I'm guessing the game thinks there's a bipod attached to it, and therefore gun Balance suffers, which would make the gun LESS accurate. What good does a foregrip do exactly in gameplay terms? Its description field is blank.
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  #2  
Old 12-29-2010, 08:30 PM
R@S R@S is offline
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The reason the frontgrip(or foregrip, foreskin etc) is attached to the bipod slot is engine limitations. Since that part of the code is unavailable I've chosen to add it this way. It does in no way affect the balance, that is an easily edited entry in the WEAPONINFO file.

It is common knowledge that in this game the lower balance a weapon has, the better grouping when using automatic fire. There has been some other views that claims the opposite, but my own testing has confirmed it. I noticed that with high balance the bullets follow a path from the left to the right. When with a low balance they tend to hit more randomly, but still closer together. And the higher balance a weapon has, the faster you can raise it and acquire the target, or so I've been told, never did much testing on that myself. Try testing it and come to your own conclusion if you don't believe me
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  #3  
Old 12-29-2010, 09:40 PM
safoolfool safoolfool is offline
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One reason for the balance change could be that one of those guns is unloaded. Heavier magazines (e.g. double mags or beta-cs) generally bring down balance, so compare again after loading the other up fully.
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  #4  
Old 12-30-2010, 04:00 AM
fallschirmjager fallschirmjager is offline
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Hey R@S, I'll post this here since my gmail is playing up.

Yes I'm still interested in making weapons for BSM - I've got several based around the M1911A1 on the go currently - but I've been busy with work and then helping with hay season on the family farm.

Plus to top it off I started playing Peace Walker on my PSP and well... Three in the morning tends to be a common time for me to realize what time it is and go to bed.

As for the BAR in question, I've plans to make my own models and work off my own maps. Plus the BAR I want to implement I want to see as just an automatic rifle, not a machine gun.

I finished Peace Walker last night but I'm on a mission to S Rank every thing and get all the weapons. But I will get back to this. ;D
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  #5  
Old 01-02-2011, 07:12 PM
waveform waveform is offline
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Quote:
Originally Posted by R@S View Post
It is common knowledge that in this game the lower balance a weapon has, the better grouping when using automatic fire. There has been some other views that claims the opposite, but my own testing has confirmed it. I noticed that with high balance the bullets follow a path from the left to the right. When with a low balance they tend to hit more randomly, but still closer together. And the higher balance a weapon has, the faster you can raise it and acquire the target, or so I've been told, never did much testing on that myself. Try testing it and come to your own conclusion if you don't believe me

Yeah ok maybe I'll do some more testing, but still, what does the Foregrip do exactly in the game? I don't remember it being in the unmodded game? Is it just eye candy?

I did do some testing with those two weapons in the screenshot but I didn't see any difference after emptying several clips. But my focus was on the foregrip then, and not the actual balance stat.

The game manual has few interesting things to say about balance and weight (since gun weight and balance are linked). Balance is said being the "distribution of mass along the gun's weight" and that balance is "most important when firing bursts". "The higher the value, the more balanced the weapon." Changing gun's weight changes its balance stat, and it says "weight also affects accuracy in all firing modes".

I could speculate for an hour what that all translates into but I will take all the existing speculation seriously and try to shed some light into this through a series of "livefire" tests.
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  #6  
Old 01-17-2011, 11:51 AM
MN121MN MN121MN is offline
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Just one problem.... I can't start the game... I mean, I can create the character but when its loading the movie (after character creation) it always crashes. I'm using Vista and I've installed patch (run the Patch.bat and moved the patch.azp file to installation folder), changed the BMP to read-only, run as administrator and I've always came up empty. Ive moved everything in the Blue Sun mode folder and the media pack.folder to the right place, but it always craashes....
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  #7  
Old 01-17-2011, 12:12 PM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by MN121MN View Post
Just one problem.... I can't start the game... I mean, I can create the character but when its loading the movie (after character creation) it always crashes. I'm using Vista and I've installed patch (run the Patch.bat and moved the patch.azp file to installation folder), changed the BMP to read-only, run as administrator and I've always came up empty. Ive moved everything in the Blue Sun mode folder and the media pack.folder to the right place, but it always craashes....
Hi !
Make sure you have a clean install of 7.62 before pasting Unofficial Patch and BSM 1.5. That may cause troubles if not.
What I don't understand is that you have "moved the Patch.azp file to installation folder".
The proper order to install is : Clean 7.62, then Unofficial Patch, then BSM 1.5, then running Patchme.bat as admin.

That may solve you problem.
If not, try to post the Log file created with the CTD.

Hope that'll help

Nat
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  #8  
Old 01-17-2011, 04:44 PM
MN121MN MN121MN is offline
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Quote:
Originally Posted by Nat_Crelk View Post
Hi !
The proper order to install is : Clean 7.62, then Unofficial Patch, then BSM 1.5, then running Patchme.bat as admin.
Nat
Is the Patchme.bat in the unofficial patch 1.06 folder or in the BSM 1.5?
I've already have clean install, but still won't work.
Thanks anyway
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  #9  
Old 01-18-2011, 02:10 PM
TodeswolF TodeswolF is offline
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Quote:
Originally Posted by MN121MN View Post
Is the Patchme.bat in the unofficial patch 1.06 folder or in the BSM 1.5?
I've already have clean install, but still won't work.
Thanks anyway
Well I guess it doesnt matter where the file is just do it like Nat_Crelk posted:

1. Clean 7.62
2. unofficial patch 1.06
3. BSM 1.5
4. Run PatchMe.bat

and the PatchMe.bat is inside the unofficial patch folder/package.
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  #10  
Old 01-18-2011, 04:35 PM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by TodeswolF View Post
Well I guess it doesnt matter where the file is just do it like Nat_Crelk posted:

1. Clean 7.62
2. unofficial patch 1.06
3. BSM 1.5
4. Run PatchMe.bat

and the PatchMe.bat is inside the unofficial patch folder/package.
Plus : there is a Win 7 Fix.
It's in the Unofficial Pack or in BSM 1.5 pack.
If not, DL it on the 1st page of his thread.

Nat
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