Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-16-2010, 07:39 PM
Mango Mango is offline
Approved Member
 
Join Date: Mar 2008
Posts: 91
Default

Quote:
Originally Posted by Sutts View Post
Personally, I like the way sudden death is portrayed in the game. The shock of the sudden black screen really brings it home to you how many young aviators met their end - often by some stray bullet or random lump of flak. I think it is the duty of simulations like this to bring home the reality of war and get us thinking about the sacrifices made by that generation. The black screen followed by watching your slumped pilot spiral in makes that connection with reality, at least for me.
+1

I agree, the sudden black screen is shocking. I always thought the sound should abruptly cut out too, or at least fade out, first crossing over to a high-pitch ringing.
Reply With Quote
  #2  
Old 02-16-2010, 08:08 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Maybe a tunnel with a white light at the end?
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #3  
Old 02-16-2010, 09:06 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
Approved Member
 
Join Date: Oct 2007
Posts: 174
Default

i'm certain you haven't understood a single word i wrote.


- i never had high hopes

- i have very good understanding of the kind crowd i'm adressing too.

LMAO what a waste of time!
Reply With Quote
  #4  
Old 02-18-2010, 01:40 AM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

I love the BkSOD.
Reply With Quote
  #5  
Old 02-20-2010, 12:02 PM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

Quote:
Originally Posted by Mango View Post
+1

I agree, the sudden black screen is shocking. I always thought the sound should abruptly cut out too, or at least fade out, first crossing over to a high-pitch ringing.
+1
__________________
Reply With Quote
  #6  
Old 02-20-2010, 12:36 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by _1SMV_Gitano View Post
+1
But then we need a little message "You are dead" or something else, otherwise I could think my dispaly just have died
Reply With Quote
  #7  
Old 02-20-2010, 02:15 PM
ramstein ramstein is offline
Approved Member
 
Join Date: Oct 2007
Posts: 271
Default

I like it the way one dies in a game like Stalker,, where as you get injured, you lose energy,, your vision fades away.. then it cuts away to the seen where your body is..
__________________
ASUS P8Z68 V Pro Gen3
Intel i53570K 3.40 GHZ
G.Skill F3-17000CL9-8GBXM
EVGA Nvidia GTX 680 Video Graphics ard
WD Black WD1002FAAEX 1TB
Cooler Master HAF 922
Corsair Enthusiast Series TX650 V2 650W
46" Samsung LCD HDTV
Win8 x64
Reply With Quote
  #8  
Old 02-17-2010, 09:15 AM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by I/ZG52_Gaga View Post
...

We shouldn’t have this kind of psychological torments in our next Sim.

We should have a more positive transition from one situation to the other, with a different graphical approach. Maybe a blurry outside view that slowly fades out to a
Screen advising you to exit the game or re-fly or what have you.

One thing that we must never have again is the negativity of the black screen.

...
I fully disagree with that. Explain how and what is positive in someone dying?!

Black screen when dead usually means that you took a round in a vital area and, when we look at what weapons is for example FW190 equipped with - it is very understandable why there is a sudden 'black screen of death'.

Unless you have never seen it, you can also be wounded in IL2. Not every hit means death. And if the wound is severe, you will eventually bleed do death.

Quote:
Originally Posted by CZS_Ondras View Post
To be honest, regardless of what you say in the last sentence, my perception of such situation is a real opposite of your wish. I would love to see not only black screen, but also here no sound at all and be unable (at least if we are talking about online) to click re fly or quit or anything like that until impact to the surface!!
+1

This is a must for online experience. I do hope they add muted sounds as well and prevent hitting re-fly until your plane hits the ground.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #9  
Old 02-17-2010, 09:19 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Quote:
Originally Posted by T.}{.O.R. View Post
I do hope they [...] prevent hitting re-fly until your plane hits the ground.
What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
Reply With Quote
  #10  
Old 02-17-2010, 09:50 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.

Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen).

It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead".

From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.