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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: CLICKABLE COCKPITS - | |||
YES - CLICKABLE COCKPITS |
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124 | 51.24% |
NO - CLICKABLE COCKPITS |
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118 | 48.76% |
Voters: 242. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Loved Black Shark at the time of release for a few months but finally I realised button-fetish clickable cockpit never gives essential fun.
After all, enjoying all that steep learning curve with manual and videos and practise, I eventually lost interest to all the procedures like warming up, turning off and just mapped essential keys onto my HOTAS and forgot clicking afterward. I admit it was damn cool for a month, but just that. Even an option for it in SOW is disaster for me. I might live with it cause I'm a hardcore but what about other flight gamers (I mean, those lovely preys ![]() ![]() I want flight simulator, not a procedure simulator. Don't worry. Oleg already remarked firmly he would never include mouse-clicking cockpit. Last edited by =815=TooCooL; 02-09-2010 at 02:26 AM. |
#2
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Voted no. For the same reasons already given.
Instead, I'm building my own setup with lots of buttons and levers, not accurate but even more fun. |
#3
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No! IMHO it´s inmersion killer!
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Bombing smurfs since a long time ago... |
#4
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Voted NO. Getting fed up with people keep going on about clickable cockpits. I agree with what Oleg has said in the past and his reasons for not going down this line. For none combat sims fine, but not for combat flight sims. Do not expect to be competative in a combat sim if you have a clickable cockpit. If you want clickable, go for none combat sims and leave combat sim alone.
Thank you. Talisman |
#5
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As an option would be great as well as an alternative to a hotkey. Without sacrificing too much bandwidth/processing power of course!
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#6
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Thanks Oleg for giving us click cockpit. I remember before Black Shark that clickpits were a thing of the past, and that they weren't needed, but after Black Shark, and how much it help me to know the avionics using the clickpit, i change my point of view. That's the reason i wanted clickpit, since it seem for the first time we will have in a WW2 sim, aircraft systems and instruments better simulated, and clickpit are IMO one of the best tools to learn them.
![]() Also, after some time without flying, you remember better the instrument and its buttons/switches/knobs that the key combinations, and that help to get back on flying faster. |
#7
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I know I'll never use it. Way too slow and inefficient.
Shouldn't be using a mouse at all in a CFS imo, except for clicking around on the map I guess, but you don't do that in a dogfight. Having to click something on the screen to lower flaps would be awful in a dogfight. |
#8
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voted for no. its just clishe which is nice few times and thats it. also its clumsy so it would not be used in combat sim. not really needed in this kind of sim.
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#9
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I would like both. Clickable and hot keys for most used comms!
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#10
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Mix the mouse with the keyboards, for heaven's sake... "Be creative", as someone said.
In combat I don't click much stuff, only those I don't remember the mapping or aren't worth mapping, anyway. You can still man flaps, gear, guns, pitch, throttle, view, radiator, can of beer & co. with keyboard all the time. But uncaging the artificial horizon, for example, is something you don't need to assign a key to, but you might still need to do it sometimes, so it's better to be able to just look, click/turn it instead of remembering LShift+LCtrl+RAlt+U+H or something like that. |
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