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#1
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I have a gametech wheel with only brake and throttle pedal. Iwould like to use a gamepad with rig´n´roll but either I´ll get the gamepad or the wheel.
I use xpadder but I`m not really sure how use the program. Can´t I make the gamepad to be connected to the keyboard so I could use the gamepad and the wheel. And another thing How do I see which is the first usb id. ![]() ![]() Last edited by USA Trucker; 07-14-2010 at 10:54 AM. Reason: Relocated to the proper thread. |
#2
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#3
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can i play this game with a 360 controller?
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#4
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I dont think so. I could be wrong though.
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#5
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according to the games wikipedia page, it says it supports a gamepad so i wonder what kind of gamepad it supports.
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#6
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GinXeng is correct. RnR does not support 360 game-pad according to others on this forum. Don't believe everything you read from Wikipedia. Last edited by USA Trucker; 03-16-2011 at 08:17 AM. |
#7
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My questions/ requests in previous posts don't refer to posts: #23 #24
This is not my intention to spam on this forum, I was hoping to point some of things that should be corrected, and added to The Game and i got misunderstood. Last week i found some clues how to made game playable. Regarding to my previous experience with LFS R-Factor, Richard Burns Rally and regarding to posts: #23 & #24 and after experyments: Logitech Profiler: Overall effects: 50-60% Springs: 50-60% Dampers: 50-60% Centering spring: checked 0% Allow game to adjust settings: checked Pedals:seperated Steering lock: 900 deg in-game settings: force feedback setting (DOES NOT WORK so skip it...) steering sensivity: 60-70% (seems to change deadzones and linearity at once!) And after using this all values: CLOSE LOGITECH PROFILER Game is playable. Steering will never be linear, and has some lag Setting different values for:spring/ damper effects changes nothing. Once i menaged to make force feedback effects at good, realistic level, but with one thing: forces was inverted. So: Game needs better force feedback compability, and more advanced steering controls Last edited by USA Trucker; 07-25-2010 at 06:51 PM. Reason: Prev. post deleted by member, and I did the same. |
#8
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Dude. Poor FFB response from the game. The problem is the same for me. If you used to play rF, RBR, iRacing, GTR, LFS.... You'll never be satisfied with the work of the steering wheel in this game. It makes no sense to solve. Incomplete support for FFB and plug-in does not exist in this game for the steering wheel. It makes no sense to worry. GL
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#9
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That's not quite true. It's works flawlessly for me, and others. I feel all the effects that I'm suppose to.
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#10
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Yes. This is typical. I'll understand.
I'll give an example. You'll walk. Then you buy a moped and you'll love the fact that everywhere you don 't waste time and quickly. This is the case of RNR. But we are what we play hardcore simulations, we used to ride in the car and suddenly you're forced to go wrong set for a slow moped ..... Just people who play these hardcore simulators will never work and enthusiasm function steering wheel in the RNR. All my friends who play LFS, rF, GTR, RBR... have been sickened in RNR function because they are accustomed to different standards. PS: I would recommend you try the demo at least some simulations. Just to see how these games work and how they use these high quality steering wheels as the G25, etc. If you do not like racing sims understand that, but just try and see what the wheel can be miracles when the game is able to handle 100% of the wheel. It is true that it is very cumbersome for the novice to set the wheel in the HC simulator because these games have many features and implementation of specific adaptation + real FFB plugins etc. This requires experience setting for this type of game. I'm saying is that fellow Karl Morytz will never be satisfied because it is accustomed to a different dimension to gaming. That is all |
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