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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-10-2009, 03:06 AM
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zakkandrachoff zakkandrachoff is offline
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already whit High brightness glass and metal, still very camufled, nice
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  #2  
Old 11-10-2009, 03:20 AM
Insuber Insuber is offline
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Nice one Zack ! Where did you find it?

Ins
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  #3  
Old 11-11-2009, 01:24 PM
Oleg Maddox Oleg Maddox is offline
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Sorry, it seems it is missed by me.

It is already working. On 2 or 3 monitors.



Quote:
Originally Posted by zapatista View Post
hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....



in that that example you could use a 27 or 25' lcd in the middle, with a 19' lcd in landscape on either side (note: this is good because you only need your gfx card to push 2x the pixels 1920 x 1200, and not 3x like you would for a normal 3 monitor setup like this



that much more expensive 3x 24', or 3x 27' or 3x 30' would cost a fortune and only very few people could afford it.

the example i gave above that i would like included allows
1x 24' + 2x 19' (or you can use a 25 or 27' for the center monitor to, keeping a 19' in landscape mode on either side)
or
1x 22' + 2x 17' in landscape mode etc (using a lower resolution and less pixels to push)

most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider
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  #4  
Old 11-11-2009, 01:31 PM
|ZUTI| |ZUTI| is offline
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Oleg Hi.

One quick question again from my side: is MAX map size, that users will be able to create themselves already fixed or not yet?
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  #5  
Old 11-11-2009, 01:37 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by |ZUTI| View Post
Oleg Hi.

One quick question again from my side: is MAX map size, that users will be able to create themselves already fixed or not yet?
Not defined yet. Probably it will be limited in square (km2) but not fixed by constant sides.
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  #6  
Old 11-09-2009, 07:09 PM
Insuber Insuber is offline
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Hi Oleg,

Thank you for the attention and the beautiful updates. My questions:

1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ?

2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ?

3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ?

Thank you in advance,
Insuber

Last edited by Insuber; 11-10-2009 at 03:27 AM.
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  #7  
Old 11-10-2009, 08:33 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Insuber View Post
Hi Oleg,

Thank you for the attention and the beautiful updates. My questions:

1. Do you plan to include CR.42 as AI only, or it will be flyable from first release ?

2. CANT Z.1007 Alcione was used by the CAI as recon plane, and despite its limited quantities in BoB (5 or 7) it was a beatiful plane and extensively used in other theaters; do you have plans to include it in future ?

3. I asked it already, but ... what's your idea about the training section, and namely about the deflection gunnery training (predictive pipper only as a training tool) ?

Thank you in advance,
Insuber
1. As AI only. We simply have no time to make all nice to fly planes flyable.
2. I know, but same as 1... No Cant because no time. There is a lot of other plance that were in a small amount present in BoB from any side... but we simply unable to make them all or even part. I think it will be the work of third party and fans of one or another aircraft in future.
3. We have many ideas for the training and did great part of code for this. But to say what there will be finally I can't now. We have in mind the things that never was done in any sim for this purpose. And it isn't like in MS or RoF. We will try to make finally simply by other way, that will be very comfortable for any kind of users. And in the part even for advanced simmers will be interesting. At least I hope to get all these ideas in my mind working in final release. The main part of code for all these features are done, however the relase of all these features may take more time than the initial main code for this. So just becaseu of limits of time I'm afrade to tell the features of training.

I only agree that the training mode is very helpfull for beginners, that never play before any good sims... Arcade games and simulator with the gameplay - its too different things
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  #8  
Old 11-10-2009, 08:43 AM
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TheGrunch TheGrunch is offline
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Oleg, do you plan to animate wing-flex during maneuvering?
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  #9  
Old 11-10-2009, 08:47 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by TheGrunch View Post
Oleg, do you plan to animate wing-flex during maneuvering?
Can you tell the term by other words?
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