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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-23-2012, 08:49 AM
Anders_And Anders_And is offline
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Default Why does 1C take so long with their games?!

Well?! The first movies of CLOD were in 2005 of the moving parts in the spit cockpit...
So CLOD was in development for a looooong time! And the end result we all know. The reason we have recieved little support for CLOD except for the last 6 weeks is that they have been working hard with the sequel... Well for the sequel they need to create a new landscape and some new planes and weather... Should this take 3 years?! 2011-2013... Isnt thay was is normally required to create a game from scratch?!

This is not whining but just some questions i have!
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Old 10-23-2012, 09:16 AM
Ataros Ataros is offline
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Depends on how detailed a game is I think. More important there is not enough good sim programmers in Moscow. No one wants to move here and learn Russian ) Luthier mentioned they are constantly looking for people and can not find anyone. Plus management mistakes that Oleg admitted.
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Old 10-23-2012, 09:23 AM
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JG52Krupi JG52Krupi is offline
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There is a lot more to a sim of this level than a typical fps the models are extremely detailed, the research required to fully generate even a single cockpit takes a long time.

Wish they would hurry up and make a 190 I still hope that it might arrive in a patch for the next game but we will probably only see it in the one after next
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Old 10-23-2012, 01:10 PM
Troll2k Troll2k is offline
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From what I understand the sequel should not take as long.With Clod they started from scratch.Building the game and graphics engines.The sequel will use these engines so they have quite a head start.

Just my personal opinion.Not based on any fact or crystal ball.Since they are not starting the alpha until next year I do not expect to see the sequel before Christmas 2013.(provided we make it past December,21,2012)

Last edited by Troll2k; 10-23-2012 at 09:30 PM. Reason: Add additional info.
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Old 10-23-2012, 01:20 PM
Wolf_Rider Wolf_Rider is offline
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Myst V took five years... and that was just a "point and click" adventure
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Old 10-23-2012, 01:25 PM
Anders_And Anders_And is offline
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Originally Posted by Wolf_Rider View Post
Myst V took five years... and that was just a "point and click" adventure
Hmm... Scary thought..
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Old 10-23-2012, 01:24 PM
Anders_And Anders_And is offline
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Yes and with quite a head start it should take what? A year if ur whole team works on it?! I Have no idea... But 2011 is already gone... 2012 almost gone that is, say 20months already and... Since the told us for a ca 15-16 months already that almost the whole team is busy wth the sequel...
I heard from unofficial sources summer 2013 for the sequel...
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Old 10-23-2012, 06:50 PM
Rowddy Rowddy is offline
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[QUOTE=

This is not whining but just some questions i have![/QUOTE]

it's still whinning!
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Old 10-23-2012, 07:00 PM
Anders_And Anders_And is offline
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it's still whinning!
Nope... More useless inputs you want to add?
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Old 10-23-2012, 07:15 PM
ems9 ems9 is offline
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With short resources (money/personnel), the time of a project extends.
Many people don't understand that the computers thing is not just what you see on the screen, it's, far away, much more going on the background that you wouldn't even imagine.

Building a game from scratch takes long time, if you need to build a game engine from scratch for that game, worst, and if you what to build one that does much more than any game engine around this world, you got there a top challenge. And that is what they did.

There is no way to compare COD for exemple with GTA IV. They spent 100$ million dollars or even Killzone which had a budget of 45$ millions, and they built the games in around 3 years.

Maddox budget was not even 1/5 of GTA. And they still managed to build a game engine that is much more than GTA IV game engine. From graphics maybe there are doubts, but from physics you can't even think about comparing those games.
Sure that games are impressive, but they are 20% game engine, and 80% is modding. So they show up a lot of work done!
COD was 70% game engine and 30% of modding. So at the end, 7 years past away and not much to see. But now with their kick ass game engine built and working. The sequels will be 20% game engine and 80% modding, and people will be just stoned of how impressive the maddox team is! "Releasing so many new stuff"

Give time to time =)
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