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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-06-2012, 09:11 PM
ga_332 ga_332 is offline
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Default Back after almost 1 year, whats the status Gents...

Ok back after almost 1 year since last time played, is the game playable? Downloading the last patch now.

And dos it work onlie on server etc............
Can you guys recomend a server thx

Short feed back on the above to get me up to speed had been great thx
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  #2  
Old 08-07-2012, 02:27 AM
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CWMV CWMV is offline
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Perhaps come back in another year.
Much has been lost in terms of visual quality from the original release, with little gains in departments other than FPS.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #3  
Old 08-07-2012, 05:01 AM
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zapatista zapatista is offline
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Originally Posted by CWMV View Post
Perhaps come back in another year.
Much has been lost in terms of visual quality from the original release, with little gains in departments other than FPS.
since your comment is deliberately aimed at misleading and misinforming genuine players who come looking for assistance and information in good faith, you have just outed yourself as being nothing more then a little wanker
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  #4  
Old 08-07-2012, 06:13 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by zapatista View Post
since your comment is deliberately aimed at misleading and misinforming genuine players who come looking for assistance and information in good faith, you have just outed yourself as being nothing more then a little wanker
+1
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #5  
Old 08-07-2012, 06:31 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by CWMV View Post
Perhaps come back in another year.
Much has been lost in terms of visual quality from the original release, with little gains in departments other than FPS.
Completely disagree with that...

To sum it up..yes game runs a lot smoother that what it did a year ago..still some bugs and minor issues but with every patch things get better in some elements and not so much in others..this patch has seemed to tie a lot of those things together making it much more enjoyable for those who were having a lot of issues..

Get amongst it...

S
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  #6  
Old 08-07-2012, 03:31 AM
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Robert Robert is offline
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Not sure of your system specs but most are reporting great improvement with the last BETA patch. Hopefully you found the instructions on how to patch correctly. It's listed several times in the latest patch release topic. LOOK CAREFULLY, some have had errors by not being exact. I think that even goes for using the right file unpacker. WinRAR I think.

People are playing on line. ATAG seems to be the most well known of the servers, but since I don't play on line I couldn't tell you the best server.

There are a lot of tips and tweaks in the forum. Look in the respective catagories for specific issues.
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  #7  
Old 08-07-2012, 03:33 AM
Blackdog_kt Blackdog_kt is offline
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Come on guys, it's a legitimate question.

To answer your briefly, we've had a series of beta (aka testing) patches dealing with the following:

Lot's of tweaking in graphics. Essentially they rewrote about half the game engine from scratch. People debate whether there is loss of quality or not, what i can certainly say is that the colours have been redone. As for missing features and resulting complaints, a lot of people don't really read the updates. What usually happens is something gets turned off until its optimized, then enabled again in the following patch. Some features might get cut or have already been however, but the majority is under recoding (eg, distant clouds, hit decals, etc).

Lot's of new sounds. Still room for improvement but much better than on release.

Some AI improvements.

100 octane versions for the RAF fighters, still need some FM work though.

Various FM fixes.

Some very important bomber fixes. The Blenheim has been flyable for quite a while now, but it's still too sluggish during taxi. The 88s and 111s can now aim their bombs thanks to working autopilots and debugged bombsights.

To sum up, most of the work has been on rewriting the graphics code, with additional fixes in other areas being squeezed in as time permits.



Issues not yet addressed, which we all assume will be taken up once the graphics patch goes out of the beta stage and becomes official on steam:

Comprehensive debugging in aircraft systems (eg, reversed pitch levers in the 109s, things like that)

Final FM/DM improvements (who are we kidding, these are never final anyway )

Netcode and scripting/mission builder issues.



Overall, most people report better performance with the latest beta patch, a few report no changes and a few report worse performance. I would make the balanced assessment that while the sim is far from complete there is a momentum, more people are starting to fly the sim and the number of people with problems is decreasing as each individual issue gets solved.

I think this is a fair assessment, judging also from the fact that there is less trolling and bad behaviour on the forums. We don't have so much moderating to do lately, which means that people are probably busier flying the sim than attacking each other over differences of opinion about the sim. Of course, some have moved on or are taking a break too, but in general i see an increase in actual gameplay related threads. There is an increase of "how do i do this in that specific plane" and a decrease in "how can i make this work in the first place", so we're slowly getting there.
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  #8  
Old 08-07-2012, 07:21 AM
skouras skouras is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Come on guys, it's a legitimate question.

To answer your briefly, we've had a series of beta (aka testing) patches dealing with the following:

Lot's of tweaking in graphics. Essentially they rewrote about half the game engine from scratch. People debate whether there is loss of quality or not, what i can certainly say is that the colours have been redone. As for missing features and resulting complaints, a lot of people don't really read the updates. What usually happens is something gets turned off until its optimized, then enabled again in the following patch. Some features might get cut or have already been however, but the majority is under recoding (eg, distant clouds, hit decals, etc).

Lot's of new sounds. Still room for improvement but much better than on release.

Some AI improvements.

100 octane versions for the RAF fighters, still need some FM work though.

Various FM fixes.

Some very important bomber fixes. The Blenheim has been flyable for quite a while now, but it's still too sluggish during taxi. The 88s and 111s can now aim their bombs thanks to working autopilots and debugged bombsights.

To sum up, most of the work has been on rewriting the graphics code, with additional fixes in other areas being squeezed in as time permits.



Issues not yet addressed, which we all assume will be taken up once the graphics patch goes out of the beta stage and becomes official on steam:

Comprehensive debugging in aircraft systems (eg, reversed pitch levers in the 109s, things like that)

Final FM/DM improvements (who are we kidding, these are never final anyway )

Netcode and scripting/mission builder issues.



Overall, most people report better performance with the latest beta patch, a few report no changes and a few report worse performance. I would make the balanced assessment that while the sim is far from complete there is a momentum, more people are starting to fly the sim and the number of people with problems is decreasing as each individual issue gets solved.

I think this is a fair assessment, judging also from the fact that there is less trolling and bad behaviour on the forums. We don't have so much moderating to do lately, which means that people are probably busier flying the sim than attacking each other over differences of opinion about the sim. Of course, some have moved on or are taking a break too, but in general i see an increase in actual gameplay related threads. There is an increase of "how do i do this in that specific plane" and a decrease in "how can i make this work in the first place", so we're slowly getting there.
now that was an excellent brefieng...
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  #9  
Old 08-07-2012, 07:53 AM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by atag_dutch View Post
what? You've been missing a year and expect everyone else to bring you up to speed?

There's an old english expression which begins and ends with the letter 'f'.
LOL - Will you also hold all my calls until 2pm and order me a a chicken and mayo sandwich for dinner.

Last edited by PotNoodles; 08-07-2012 at 07:57 AM.
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  #10  
Old 08-07-2012, 12:20 PM
Rattlehead Rattlehead is offline
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I've also been AWOL for about a year or so, although I have logged in here and there to check on progress.
It's good to see that there has been some progress regarding the state of the sim, although I'm still not ready to jump back into the fray just yet.
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