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#1
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AMission now includes following additional events
Code:
public virtual void OnBombExplosion(string title, double mass, Point3d pos, AiDamageInitiator initiator, int eventArgInt); public virtual void OnBuildingKilled(string title, Point3d pos, AiDamageInitiator initiator, int eventArgInt); public virtual void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt); Code:
GroundStationary[] gpGroundStationarys();
GroundStationary[] gpGroundStationarys(string Country);
GroundStationary[] gpGroundStationarys(double x, double y, double r);
GroundStationary[] gpGroundStationarys(string Country, double x, double y, double r);
string gpTranslate(string msg, string language, int debugLevel);
string gpDictionaryFilePath { get; set; }
Code:
public interface GroundStationary
{
// Methods
void Destroy();
// Properties
string Category { get; }
string country { get; }
bool IsAlive { get; }
Point3d pos { get; }
string Title { get; }
AiGroundActorType Type { get; }
}
Code:
public class GroundBombExplosion
{
// Fields
public double Mass;
public Point3d pos;
public string Title;
// Methods
public GroundBombExplosion();
}
Code:
public class GroundBuilding
{
// Fields
public Point3d pos;
public string Title;
// Methods
public GroundBuilding();
}
So let the testing begin Last edited by FG28_Kodiak; 06-30-2012 at 06:29 AM. |
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#2
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Am I reading this wrong or are these ways to designate static area targets and check whether they've been destroyed or not?
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#3
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I hope so, not testing it so far
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#4
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#5
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Thanks for the heads up. Gotta try it out!
__________________
Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
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#6
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hey Kodiak, do you know if its now possible to let ground targets disappear after they have reached their last waypoint?
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#7
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Not tested so far, playing around with the new possibilities
at the moment.Hm where is my testmission for groundactors .... |
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#8
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That would be great if static ground targets can be destroyed, test feedback please!
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 06-30-2012 at 04:16 PM. |
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#9
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Quote:
Quote:
gpGroundStationarys() - array whith all static objects in battle. |
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