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Controls threads Everything about controls in CoD |
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#1
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Not all of us have a spare axis to assign and having only a 'full brakes' button is useless for attempting to slow upon landing or taxiing as it might just as well be called 'nose in the dirt' button. Please consider implementing a button ala IL2 where it progressively applied brakes depending on how long you hold the button.
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#2
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+1
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#3
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I wrote a brake glovepie script that may work for you. It works this way.
one button increases overall brake pressure (both wheels) by 10% each time it is pressed. another button decreases overall brake pressure by 10% each time it is pressed. if it turn my rudder outside a deadzone, the brake pressure on the outside wheel decreases proportionally with the rudder, so the plane turns easier. the script is also enhanced with verbal commands (say"more" and brake pressure increases 10%, say "less" and brake pressure decreases by 10%). Anyway, you need to set up virtual joystick in ppjoy to make it work and put those virtual axis in your confuser.ini. Here it is if you want to try and make it work for you ![]() *BRAKES (in order to use rudder for independent braking, the brake must first be on) if var.brake=0 then var.brake=-1 var.ltbrake=var.brake var.rtbrake=var.brake say"brake is off" elseif var.brake>1 then var.brake=1 say"maximum brake" elseif var.brake<-1 then var.brake=-1 say"brake is off" endif if (released(joystick1.button7) and var.brake>=-1) or (said("more",5) and var.brake>=-1) then var.brake=var.brake+.2 say"more" elseif (released(joystick1.button ![]() var.brake=var.brake-.2 say"less" elseif said("release brake",5) or helddown(joystick1.Button8,1 second) then var.brake=-1 var.ltbrake=var.brake var.rtbrake=var.brake say"brake is off" elseif said("landing gear",5) var.brake=-.6 var.ltbrake=var.brake var.rtbrake=var.brake elseif said("full brake",5) or helddown(joystick1.Button7,1 second) then var.brake=1 var.ltbrake=var.brake var.rtbrake=var.brake wait var.stnddelay say"maximum brake" elseif said("half brake",5) var.brake=-.01 var.ltbrake=var.brake var.rtbrake=var.brake wait var.stnddelay say"half brake" endif if var.brake>-1 then var.pright=roundto(ensuremaprange(joystick2.z,.2,1 ,0,1),-2) var.pleft=roundto(ensuremaprange(joystick2.z,-.2,-1,0,1),-2) if (joystick2.z>=.2) then if var.brake<=0 then var.rtbrake=roundto(var.brake,-1) var.ltbrake=roundto(var.brake+((-1-var.brake)*var.pright),-1) elseif var.brake>0 then var.rtbrake=roundto(var.brake,-1) var.ltbrake=roundto(var.brake+((-var.brake-1)*var.pright),-1) endif elseif (joystick2.z<=-.2) then if var.brake<=0 then var.ltbrake=roundto(var.brake,-1) var.rtbrake=roundto(var.brake+((-1-var.brake)*var.pleft),-1) elseif var.brake>0 then var.ltbrake=roundto(var.brake,-1) var.rtbrake=roundto(var.brake+((-var.brake-1)*var.pleft),-1) endif elseif (joystick2.z>-.2 and <.2) then var.rtbrake=roundto(var.brake,-1) var.ltbrake=roundto(var.brake,-1) endif endif Last edited by MadBlaster; 04-21-2011 at 08:14 PM. Reason: stupid smiley in script, i cant get rid of it. it just shows up. i didn't put it there. it says 8) behind it |
#4
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Tapping the 'B' key very very gently works for me! RAF fighters didn't have toe-brakes. So, fancy rudder pedals aren't of use for those aircraft.
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#5
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*OUTPUT TO GAME AXIS ppJoy2.Analog4=var.rtbrake /*Joystick4+AXE_U=1brakesrt*/ ppJoy2.Analog5=var.ltbrake /*Joystick4+AXE_V=1brakeslt*/ i.e., (you would set similar virtual axis up in your confUser.ini file. |
#6
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In CloD you can use any Axis + modifier key to do some function.
Ie. Use stick X axis + Ctrl or Shift... as brake. Pull stick back to up elevator (and avoid nose over), hit and hold modifier key, elevator stay up, but now X stick axis work as brake (proportional). Same with throttle or another axis (to control propeller pitch, radiator...). Sokol1 |
#7
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Whaaaaat !!!!????? This is a great thing Sokol if it is true, it should be added to the Q&A !!!! ![]() I will try it, T H A N K S ! |
#8
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