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#921
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#922
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Does anyone know a script that unpacks all the azp containers? That would make editing files easier and it increases loading times as well.
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#923
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BSM 1.9 comes with Free Commander that lets you browse and edit files inside the azp archives. There's no need to extarct all the files, just work with thm while they're still packed. But if you want them outside, just use F5 and copy the files and folders to a temporary folder.
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#924
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I want to try 2.0 with a different approach, completely solo. But to do that, I want to start with my mercenary's stats of the game I just ended.
It's easy enough to edit the preset actor, but as soon as you create a character, every skill is reset to 30. 50 is not nearly enough points to spend. Now, I see a few possibilities. The easiest is probably to increase the amount of points I can spend in the character creation screen. Another is through the Class system. I already start with x amount of points I can spend on skills, it should be possible to increase the start amount. Third is to edit the save-game. Fourth is enter_dev_mode in the console and do everything from there, but that ends up with me being labeled CHEATER in big red and I don't like that ![]() My question is, how would I accomplish any of this? - I looked through the files for the starting amount of points, but couldn't find it. - Likewise for the class points (maybe an idea to add this variable to the bluesunmod.ini ?). - I don't know whether a save-game editor exists. |
#925
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1: In the game dir, Hardlife\HLA.xml. Change the value in the StartPoints>50</StartPoints>
2: Not possible, sorry. No I'm not, I hate cheaters ![]() 3: Use the Free Commander you got when you installed BSM 1.9 to open up the MAIN.SAV inside your save.azp file. You can start it from the start menu or by the exe in the game dir sub-folder. You need to alter both entries for your character. What I mean is, the stats are in two places in that file. |
#926
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Awesome! Thanks
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#927
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Oh, another tiny question .. What is content-wise the difference between HPW, Boot Camp and EOW?
Aren't they all "start with ancient pistol and work through 15 levels"? |
#928
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In HPW, they will only use high poly weapons, it has 10 levels.
The Boot camp uses all types of weapons, but each level increases their range and deadliness. It has 15 levels. EoW, as the name implies, is a chronological setup, from older to newer. It has 22 levels and you gather points to get a reward. The more enemies you choose at each start, the more point you'll be rewarded resulting in better rewards. There are some other minor differences, like in Boot Camp you can choose which pistol you get at the start. There are others, but can't recall right now, it's getting late... |
#929
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Nice update on the SSLP (btw what means SSLP?) and your progress on that is even followed on the german www.Taktikzone.de forum.
Is it possible to modify the prices the base doctor asks for? He charges the same amount for healing like every other doc in the cities which makes him redundant. |
#930
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SSLP stands for Screen Shot Let's Play, and its nice to hear my friends from Taktikzone are still interested in and playing the mod.
I removed the price calculation for the base doctor, now all you have to spend is time. You're welcome ![]() |
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