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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-02-2012, 02:58 AM
Wolf_Rider Wolf_Rider is offline
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and they still, after solving the gun smoke, have a bit of an issue with signal/ chimney smoke.
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Old 04-02-2012, 03:26 AM
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Something I look forward to very much so is Russia. I was in a fight with a Yak last night in Spits VS 109s MODS 13 minutes........ 13 MINUTES!!! Talk about hands shaking and every swear word you can think of coming out of your month. We were both terrible. I think he was out of ammo and maybe a little hurt my F4 was fine but do you think I could hit this fellow. NO! I'll post this on my channel and you guys can sit back and laugh. I'll post it in pilots lounge because it's not a COD subject. Well it sort of is because it refers to Russia witch will be coming up in the future. In the F4 I'm most at home. At least I kept airborne. Some of the time we were on the deck trying to stall each other out. The FMs in COD are probably a little heavier but I think the F4 will for sure have more zip to it and auto prop pitch. I will love that.
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Old 04-02-2012, 08:54 AM
Hippy Druid Hippy Druid is offline
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Hi Everyone,

I'm new to the forums, but have been lurking for some time.
I've joined today, to hopefully receive an intelligent response to my question. This thread seems the most apt place to post it.

I like to err on the side of caution when it comes to certain purchases. The purchase of CoD is one of those times.

From what I've read: there is no disputing some of the issues this game has suffered, I however firmly believe that no game is without bugs. The end user is the best quality assurance any developer could ask for. It's unfortunate, but it's also reality.
The GFX look nice, but I would rather it ran smooth with decent frames, than have all the glorious eye candy in slideshow mode.

If the trade off is turning down options to gain fps elsewhere, then I can live with that. (That's what modern game tweaking is about anyhoo)

I don't feel the need to post my system specs, lets just say my PC won't be an issue.

OK, my questions.

In it's current state (today) how is its performance?
Does it run well?
Does it still suffer from awful FPS I have seen stated so often in these forums?
or on a high end rig is this now negligible?
Does it prefer Nvidia cards, AMD or no preference?
Should I just wait until the update mentioned in this thread, and ask again?

Thanks in advance to all intelligent responses.
Hippy
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Old 04-02-2012, 07:43 PM
Triggaaar Triggaaar is offline
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Thanks for the update.

Quote:
Originally Posted by BlackSix View Post
We almost succumbed to public pressure and released a version of the patch with micro-freezes every time there are particle effects on screen, but finally decided that would be anticlimactic at best.
Indeed. It's been a long time coming, so releasing it with freezes would be pretty bad. More than anything else, people just want to be able to play what's there.
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Old 04-03-2012, 07:39 PM
priller26 priller26 is offline
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I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.
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Old 04-03-2012, 07:59 PM
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Quote:
Originally Posted by priller26 View Post
I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.

I would assume its more in the coding of the graphics engine than the actual graphics themselves, I believe they said when we get the beta patch that the game wouldnt look different (which it really doesnt need to) but it would perform better.
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Old 04-03-2012, 08:01 PM
priller26 priller26 is offline
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Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
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Old 04-03-2012, 08:04 PM
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Quote:
Originally Posted by priller26 View Post
Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.
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Old 04-05-2012, 02:13 AM
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Quote:
Originally Posted by BlackSix View Post
Good day everyone!

We still don’t have the beta of the patch ready for the public, nor do we have a definite release date. The particle system remains a final bastion of the micro-freeze. We almost succumbed to public pressure and released a version of the patch with micro-freezes every time there are particle effects on screen, but finally decided that would be anticlimactic at best. Drops in FPS every time you fire your guns would only add oil to the fire, in our opinion. Better to face your ire a little longer for not releasing the patch than to face the outrage when the long-awaited beta is imperfect.]
Black6,

thanks for the update and information on what is causing the patch release delay

the BoM WiP screenshots i find uninspiring and have little interest in. it is much more important to hear about progress on the other missing features that still need to be resolve for CoD (lack of dynamic campaign engine, no coop functions, etc..) and some of the new features that are about to be included/expanded (like limited 1e person vehicle or ship control)
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Old 04-05-2012, 03:16 AM
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Thanks for the update but I would rather see screen shots of what CLOD will look after the revisied graphics update than screen shots of an upcomming sequel!
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