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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 02-17-2012, 01:50 PM
grunge grunge is offline
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Awesome!! That'sa very impressive vid Cheers!
  #82  
Old 02-17-2012, 01:51 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Ataros View Post
I think it is reasonable to keep ground units gameplay on arcade level because this is a flight sim in the 1st place, the devs' resources are limited and our PCs are not that strong for detailed tank simulation yet.

In the future SDK will allow enthusiasts to make more detailed cockpits and some 3rd-party company may licence the game engine to create a more detailed tank-simulator compatible with IL-2 series.

I do not think developers have time to make detailed tanks and cars cockpits and model all tank performance characteristics realistically.

Even arcade ground-war can bring new users to CloD but only if developers create an attractive gamemode for them. I hope this motivates the devs to pay more attention to online game-modes and create one attractive to both pilots and tankman, maybe similar to WWIIOL but with more concentrated action.
+1 make sense.
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  #83  
Old 02-17-2012, 01:53 PM
ATAG_Bliss ATAG_Bliss is offline
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Now this is awesome!

Tanks only server anyone?
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  #84  
Old 02-17-2012, 02:00 PM
Ataros Ataros is offline
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If someone missed it, this is what the 3rd part of the surprise be about.

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Originally Posted by BlackSix View Post
Tune in next week for the final part of the preview. It will focus on the vehicle type briefly shown at the end of this video.

See you next Friday!
No infantry yet I guess we will see some tank gunsights: either 1st person like in AAA or with external views only like in WoT.
  #85  
Old 02-17-2012, 02:01 PM
Damixu Damixu is offline
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w(.Y.)t!!!!!!!

More than awesome news.

Finally the dream comes true! Combined Arms simulator competing with WW 2 Online (and upcoming Heroes & Generals).
  #86  
Old 02-17-2012, 02:01 PM
Nato Nato is offline
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Thankyou for the update . Ace of aces made good points on going to the ground,not biting of more than you can chew,"Jack of all trades master of none." I tend to agree.As general aviation pilot and flight sim vetern (apple IIe to now)clod has a great future I can only hope as a flightsim ,dynamic weather,navigation,FM,engine managment,and all the things that make up a solid game/sim. Much thanks for the hours of entertainment an education.
  #87  
Old 02-17-2012, 02:02 PM
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Quote:
Originally Posted by JG52Krupi View Post
Yeah 128 players isn't really gonna cut it is it, a new mmo on the horizon perhaps!
Hadn't Oleg hinted at this a number of years ago? Maybe we thought it was pie in the sky thinking, but who knows where this leads. If the engine is geared to be effective for the next ten years or so, we may very well have multitudes of WW2 simmers online playing.

Playing a !C game.

As other's have stated, I'd prefer a good working flight simulator (and I'm sure we'll get there), but the possibilities are intriguing...
  #88  
Old 02-17-2012, 02:04 PM
ATAG_Dutch ATAG_Dutch is offline
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Heh!

Certainly opens up the possibilities for a 'BlitzKrieg' simulation, and consequently a 'Retreat to Dunkirk' simulation.

Battle of France anyone? And of course Barbarossa on land as well as in the air.

Just as long as the aircraft perform properly that is......
  #89  
Old 02-17-2012, 02:07 PM
No145_Bunny No145_Bunny is offline
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Well,

this is a worry. I applaud the ability to make CLoD more appealing to more people who want to use vehicles and flak positions in such a way.
However,
The success of the original IL2 series was built on multiplayer Squadrons and on-line play using coops. The developers MUST fix/improve the multiplayer aspect of CLoD so that the VERY MANY SQUADRONS out there can invest their money and time into the product that should be the "next" IL2.

I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE!! Please work out how much money IC is losing in just this circumstance!

And yet we are presented with new features so we are able to drive vehicles, brilliant, but we still cant fly in the flight simulator that we want to.

Your best stream of revenue must surely come from on-line Squadrons ? Shouldnt this take priority instead of vehicles I can drive around in whilst what I really want to do is fly a coop with 20+ Squadron members over the channel in the Battle of Britain ?

Sorry to sound full of despair......... but I am

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  #90  
Old 02-17-2012, 02:09 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Nato View Post
"Jack of all trades master of none."
That sums it up perfectly IMHO

Only one JOATMON game has come close IMHO.. That is ARMA.. Where thier first and formost focus is on the first person shooter aspect of their game.. ARAM has vehicals (land, sea and air) but they are very Very VERY dumbed down (read not realistic)

So, as long as 1C takes that same aproach, only with the main focus being on flight simulation.. Than I would be less worried.. I hope they can do it because I love tanks! But I am a flight sim guy first and formost
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