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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 07-05-2011, 05:49 PM
whoarmongar whoarmongar is offline
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If you cant collide with tree then the trees are not there. Its up to the developers to fix this glitch. All online games have glitchers its just the way it is.
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  #82  
Old 07-05-2011, 05:53 PM
kedrednael kedrednael is offline
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"In Il-2 we have two types of trees - with collision model and without. These that are without are graphical feature and loads with maximum settings. It was don that to make equal gameplay of players with different power of their PC and its settings. In BoB we will have only type with collision model".

This promise was the one where I thought: this will make a difference in my gameplay. I will not use CEM or so, but out side landings are a lot of fun when you need to find a big field without trees, I really like this in ROF, and the runways there need to be shorter so it's simpler there.
When you have an engine failure in cod you can just glide to your airfield, see if you'll make it. (avoid villages) and flare when the ground comes too close, it doesn't matter that you glide through 20 trees, and for me that is a big immersion killer.
In ROF I once landed near a forest and taxid all the way trough it avoiding every tree seperatly, I got my wing stuck on one of them and I liked the realism.
With the new forest distance you can see how many forests there are in ROF, I doubt there are less trees than in COD.
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  #83  
Old 07-05-2011, 06:19 PM
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bongodriver bongodriver is offline
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Well my feeling is that eventually the devs will pay it some attention, it has been shown they do pay some attention to our demands, for now is it not possible to live without crashable trees? it's a flight sim not a luberjack sim.
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  #84  
Old 07-05-2011, 06:58 PM
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Jugdriver Jugdriver is offline
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IRL if you fly a plane close to the ground and hit a tree what happens? This is a simulator, the effect of flying too low and hitting a tree should be simulated. It has nothing to do with lumberjacks or tactics, trees are objects in the COD virtual world that one should not be able to fly an aircraft thru, just like buildings, other aircraft or the ground.

But I do agree with Tree_UK, MP sound, well sounds all the way around, should be the top priority IMO, this can wait because I think it will take them some time to figure out.


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  #85  
Old 07-05-2011, 08:10 PM
JimmyBlonde JimmyBlonde is offline
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Quote:
Originally Posted by MadTommy View Post
Rise of Flight has a poorly modelled one that does not truly represent the actual tree.
XXX ? >>>> http://forum.1cpublishing.eu/showthread.php?t=24158

Does not represent the actual tree?




And I suggest you start to use yours also before posting abuse again.

Last edited by KG26_Alpha; 07-06-2011 at 08:12 AM.
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  #86  
Old 07-05-2011, 08:23 PM
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Jugdriver Jugdriver is offline
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As I said before I would be good with the devs sacrificed some buildings to make some trees that would cause a collision and not add to the number of objects which would hurt FPS, that way you would have to at least attempt to avoid the trees for fear of hitting one that had a collision model. Hopefully Oleg had something in mind when he said that all trees will have a collision model in BOB, but that was a long time ago and the realities of COD are most likely different.

As for buying a new sim when you crash, really? Is that the best argument you can come up with for why this should not be addressed?

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Last edited by Jugdriver; 07-06-2011 at 03:04 AM.
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  #87  
Old 07-05-2011, 08:32 PM
chiefrr73 chiefrr73 is offline
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I realy don t understand some people here..
some say collision with trees are not that important because fights happen in higher altitutes. For me not being able to colide with trees is big immersion killer, because if your plane was hit and you can not make it to your airfield, you have to find a place to get down without hittin trees, how it was/ is in reality, or/and also if doing ground attack with for axample bf 110. Then why simulate trees, only for eyecandy? I think the devteam must work on it, is a high priority along other issues.
My 2 cents
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  #88  
Old 07-06-2011, 01:40 AM
xnomad xnomad is offline
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Steady on mate no need for that kind of talk, I think what he's saying is the graphical model and the physics model don't line up. So you can hit the tree even when visually you just missed it or vice versa.

Last edited by KG26_Alpha; 07-06-2011 at 08:13 AM.
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  #89  
Old 07-06-2011, 02:54 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by furbs View Post
even if it was random...say 3 in 10 trees(don't ask me how) it prob would stop this.
I like this idea, even if 1 in 10 trees had a hit box, it would be very risky to fly into the forests
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  #90  
Old 07-06-2011, 03:16 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Langnasen View Post
Talking balls, trees can't have "hitboxes because it would kill the server". Tree with no hitbox = 1. Tree with hitbox = 2. It's a data-point with a nominal value. The reason the trees have no 'hitboxes' is because the game was coded by chimps. That's why the entire enchilada is a bus-wreck.
Ah good, so you will be fixing this issue, as I imagine only a skilled programmer would know enough about programming to be able to call other programmers chimps, so how long until you release the fix?
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