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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-29-2011, 07:48 AM
grayson1337 grayson1337 is offline
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I knew we all could count on you guys. Maybe it will take a bit of time but in the end COD will be awesome and the best combat flight sim out there.
cheers to all of you
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  #2  
Old 03-29-2011, 08:24 AM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by luthier View Post
Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success
That's the internet eh. Please just remember that a lot of us have a bit more patience and really appreciate the hard work you are putting in and what a nightmare this whole thing must have been for you.

Quote:
We will be making the filter optional, however turned on by default.
Wow, congratulations. Thank you for arguing the case with Ubisoft, and thank you Ubisoft for agreeing to this. That presumably wasn't straight forward for them due to the legalities of it all.

Now...
does this mean the filter will be the long term solution, and we can have it on or off
or...
are you still changing the code so that your game meets the epiliepsy requirements without the filter, meaning that the filter will be removed anyway, and there will no longer be an on/off option?

Thanks
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  #3  
Old 03-29-2011, 08:31 AM
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Mysticpuma Mysticpuma is offline
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Triggaaar makes a valid point/question?

Does this mean that having an option to switch the Filter off will then switch off in-game details that were considered the reason for first introducing it?

So "Switch-on" Frame-rates suffer but all effects are enabled, "Switch-Off" and Epilepsy Filter is Disabled but so are lots of the effects?

Just asking if this is what the Option will mean?

Good news that it will be optional, but what does the option do to the game after switching it off?

Cheers, MP
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  #4  
Old 03-29-2011, 08:34 AM
Tvrdi
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btw its still unclear if this filter will have ON/OFF option withing game GUI or in config.ini....not that its very important but some users are not that much into software/hardware.
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Old 03-29-2011, 09:13 AM
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JG52Uther JG52Uther is offline
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Originally Posted by Tvrdi View Post
btw its still unclear if this filter will have ON/OFF option withing game GUI or in config.ini....not that its very important but some users are not that much into software/hardware.
I would guess the filter will be a conf.ini setting,to make it a little more difficult to switch off accidentally.
If you want to switch it off,you have to go looking for it and make a concious decision to switch it off.
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Old 03-29-2011, 09:25 AM
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  #7  
Old 03-29-2011, 10:28 AM
Baron Baron is offline
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Quote:
Originally Posted by Triggaaar View Post
That's the internet eh. Please just remember that a lot of us have a bit more patience and really appreciate the hard work you are putting in and what a nightmare this whole thing must have been for you.

Wow, congratulations. Thank you for arguing the case with Ubisoft, and thank you Ubisoft for agreeing to this. That presumably wasn't straight forward for them due to the legalities of it all.

Now...
does this mean the filter will be the long term solution, and we can have it on or off
or...
are you still changing the code so that your game meets the epiliepsy requirements without the filter, meaning that the filter will be removed anyway, and there will no longer be an on/off option?

Thanks
What would be the point of having a filter that turns on and off if the off version of the game is epileptic safe also?
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  #8  
Old 03-29-2011, 10:46 AM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Triggaaar View Post
Now...
does this mean the filter will be the long term solution, and we can have it on or off
or...
are you still changing the code so that your game meets the epiliepsy requirements without the filter, meaning that the filter will be removed anyway, and there will no longer be an on/off option?
Quote:
Originally Posted by Baron View Post
What would be the point of having a filter that turns on and off if the off version of the game is epileptic safe also?
I guess you've missread my post. In answer to your question, there wouldn't be any point.

What I'm saying is that this 'exciting' news about the option to turn the filter off might be a red herring. That is, they were going to remove the filter soon anyway, and they still will remove it, but in the short term we will have the option to switch it off. Long term, regardless of this announcement, it was going to be removed, because the game is being re-coded. While this may be necessary, it might not be what we'd like because it will reduce the historical accuracy of the graphics (to what extent we don't know).

This is all hypothesizing, hence my question to Luthier.
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  #9  
Old 03-29-2011, 11:05 AM
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Wow. Haven't been online for 12 hours and there is a new 15 page thread.

Many thanks luthier for this. It was the only logical way to do it IMO. My faith in CoD and its future is now restored. As soon as I build my new rig, CoD will be on it.
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  #10  
Old 03-29-2011, 02:08 PM
Baron Baron is offline
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Quote:
Originally Posted by Triggaaar View Post
I guess you've missread my post. In answer to your question, there wouldn't be any point.

What I'm saying is that this 'exciting' news about the option to turn the filter off might be a red herring. That is, they were going to remove the filter soon anyway, and they still will remove it, but in the short term we will have the option to switch it off. Long term, regardless of this announcement, it was going to be removed, because the game is being re-coded. While this may be necessary, it might not be what we'd like because it will reduce the historical accuracy of the graphics (to what extent we don't know).

This is all hypothesizing, hence my question to Luthier.

As i understood it re-coding the features that might cause an epileptic seizure was a much more laborious way to do it INSTEAD of the filter.

Thats why they put the filter in in the first place, re-coding would have taken to much time.

So the filter is there and one can turn it on and off. No need to re-code anything.

Anyways, as i understood it.
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