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#61
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Some people here have a view on life, on business that really scares me. And obviously an amazing ability to ignore things they don't want to hear.
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#62
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I was just reading some comments on another forum (research and curiosity) and Gozr's attitude is pretty typical of the contempt that they seem to have for Oleg and his team...
The one big difference that I can see between the "AAA" crowd and the "Grey Wolfs" "Silent Hunter III" crowd is that the "Grey Wolfs" crowd seem to have a little more class then the "AAA" crowd. I haven't seen many examples of the "Grey Wolf" community openly mocking the developers of "Silent Hunter III" like the way the "AAA" community seem to mock Oleg.... Let me start off by saying that I have downloaded and used the Silent Hunter stuff (great mod) but I haven't tried any of the AAA stuff (yet). Some of the maps their working on look kind of interesting (I found it ironic that community members projected a "2 week" wait for some of the "mod maps" to be completed) and I might want to fly them some day...BUT, I just wish that they didn't see their work as a great big "FU" to Oleg... For now, I don't think that I will try any of the mods...it would make me feel too "dirty". Last edited by proton45; 04-03-2008 at 04:15 AM. |
#63
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#64
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Some Newbie...lol...created the definitive combat flight sim. I'm quite sure he's learning as we post, and has proven to have learnt more than any other combat flight sim developer and my guess he will continue to learn and outperform them. I wish he did have more competition, but he won't be getting competion any time soon from modders working on an old game engine. In time, if we are very lucky, maybe one of these modders will have the ability to create his own game engine from scratch. Then he will have to learn to take the good salted with the crap of dozens of ingrate two book knowitall historians. |
#65
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Bearcat, I mean maps that started from NOTHING, not retextures of existing maps.
Some of the maps alluded to are not based AT ALL on any stock maps. They were created from whole cloth (and space shuttle radar topography mission data). they are not stretching existing maps, they are not redecorating existing maps, they are... NEW MAPS. The only stuff reused are textures/objects since there is already a substantial library of decent textures and objects. Reusing stock textures (most all the stock maps, do, too) is desirable since it increases compatibility for anyone who wishes minimal changes. You can absolutely ONLY load new maps as mods, for example. Last edited by tater; 04-03-2008 at 05:15 AM. |
#66
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Actually, I don't see that attitude much at all. I see that attitude towards people irrationally attacking mods, but not vs Oleg. I think RRG gets most of the flak on the "official" level since the PTO crowd feels like they got a very poorly executed product, and many of the most glaring problems turned out to be not that hard to fix.
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#67
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2. The question is: How do you see who's a cheater and who is not? |
#68
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Hang out with them for a while, if they don't seem like the type of jerks that would cheat, they very likely don't cheat.
I have yet to see a "cheat" mod, so for offline, it's not "cheating," it's "added content." tater |
#69
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Chivas::
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#70
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Feuerfalke::
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tater:: Quote:
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