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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 02-21-2012, 09:24 PM
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Friendly_flyer Friendly_flyer is offline
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Originally Posted by kyletiernan View Post
perhaps you guys will enjoy this movie i recently made for the movie competition, its quite aesthetically pleasing

And 1C had NOT hired you as their game PR guy?
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  #62  
Old 02-21-2012, 11:16 PM
RazzyMan RazzyMan is offline
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Default Avro Lancaster

Looks like WOP has the AVRO LANCASTER in there. Interesting !
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  #63  
Old 02-21-2012, 11:43 PM
6S.Manu 6S.Manu is offline
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Originally Posted by robtek View Post
Nice one, though you got the age difference absolutely wrong!

Beside the trans-fraud it would rather look like 18 to 80 !

Lets see what pictures you can present then.
Oh come on, graphics does not have to be really THAT ugly...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #64  
Old 02-22-2012, 05:35 AM
csThor csThor is offline
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Originally Posted by 6S.Manu View Post
Look you are aiming at the wrong guy, I'm not a furball guy at all... in the past I did 2.5 hours recon mission in IL2 during an online campaing in the PTO to search a carrier, 2 hours CAP over objectives only to witness that the enemy sneaked around us with an improbable path at an improbable altitude.
Hey, you gave me that opening.

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Originally Posted by 6S.Manu View Post
Now please tell me how do you think to defend the entire 1:1 seabord of England with 20 planes... above all without a radar system (Maraz did a great mod for the IL2 SEOW campaigns).
Simple: You don't. Map size isn't the issue here, it's the setup of the mission(s). With "so few" people engaged you limit the area of operations - problem solved. The issue of too small maps is that they limit the flexibility and the scope of the missions that can be built on them.

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Originally Posted by 6S.Manu View Post
Bigger maps allow you to bomb London with Brest-Plymouth-Bristol London as ordered wayponts because all the fighters are over the Dover.. is that realistic? Have you fun in that?
See above. The mission setup is a big part of the equation but generally speaking large maps can be used only partially by limiting the area of operations, too small maps cannot be made larger. Simple.
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  #65  
Old 02-22-2012, 07:56 AM
KeroseneA1 KeroseneA1 is offline
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It's not the size of the map or the number of airplanes that matters. You couldn't have enough airplanes in the air to build an effective shield around a country without some sort of guidance system. So why not do it like in real life?

Ground observers and/or radar stations provide intelligence on the location number (and possibly type) of airplanes approaching, fighter control then directs the appropriate number of fighters to intercept. '92 Sqdn, steer heading 140, climb angels 23', with new instructions being issued as needed.

Fighter control could be provided by the program where applicable, by computer voice output and/or text message. It would be available for example for the defenders launching from Britain, but not on attackers of the RAF on a deep raid into France (no radar coverage, no ground observers). In essence the defenders would have an advantage of intel.

To avoid empty maps large or small, some sort of guidance system is needed.
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  #66  
Old 02-22-2012, 11:41 AM
6S.Manu 6S.Manu is offline
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Originally Posted by csThor View Post
Hey, you gave me that opening.
But I've never said I like mindless fight and furball...

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Originally Posted by csThor View Post
Simple: You don't. Map size isn't the issue here, it's the setup of the mission(s). With "so few" people engaged you limit the area of operations - problem solved. The issue of too small maps is that they limit the flexibility and the scope of the missions that can be built on them.
Of course, the right rules can solve that issue... maybe a "restricted area" warning like the one on the RO series. There needs to be a function inside the mission code. Otherwise you know that "smart" people will always find a way to go around that rule (flying on the border for example).

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Originally Posted by csThor View Post
See above. The mission setup is a big part of the equation but generally speaking large maps can be used only partially by limiting the area of operations, too small maps cannot be made larger. Simple.
And what if the map size does shape engine performance?

It's a quantity vs quality matter: if I have to fly in that airspace (because of rules) why the developer has to model correctly places that I'll never fly above in those missions.

Look I don't know how the CloD's map affect the performance of the game, but when people say about WoPlanes or the old WoPrey that the terrain is good BECAUSE the map is small... then I 100% prefer that small map.

And please, can we stop to aim at the poor performing PCs as "old rigs": if all the newest games run quite well EXCEPT CloD probably it's not the PC, it's this application and the way it's been developed.

If WoPlanes, a MMO as like to say, will simulate at the same time many fights and encounters over a bigger strategical map giving us only a fraction of it (as the channel map was composed by 10 different maps, one for sector of operation), I'm all for it...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #67  
Old 02-22-2012, 11:51 AM
carguy_ carguy_ is offline
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Originally Posted by Friendly_flyer View Post
And 1C had NOT hired you as their game PR guy?
I know, right? Sometimes I can`t believe those movies feature the game we`re currently playing.
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  #68  
Old 02-22-2012, 11:59 AM
recoilfx recoilfx is offline
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Map size shouldn't affect performance much if the game is properly engineered.

Beyond what the player can't see the game shouldn't be wasting calculations on them (IE, skip rendering, simple flight modeling/dm/ai).

The amount of object details rendered will have more of an impact. In the case of CloD, it seems to have the biggest problem loading assets that cause stutters and slow fps with particles effects.
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  #69  
Old 02-22-2012, 12:00 PM
carguy_ carguy_ is offline
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Originally Posted by 6S.Manu View Post
About WoPlanes: I really really really like the terrain and the haze effect... tracers and smoke are very good, the flames are similar to the IL2's one, and are not so different from CloD (I still remember when Oleg posted the first images of the flaming bomber)
Regarding map size: it's really a problem??? I'm against very big maps if the target of the sim to fight: wider maps means lesser probability to find the enemy, above all with the horrible target visibility of CloD. Bigger is not better...

I like the external models too, of course the cockpits of Clod are better but I don't care about that if I want to have a combat sim. What I'm saying is that I would prefer worser models/graphics but better playability/simulation.
It seems you missed your priorities bud. Wings of Prey is the game you`re looking for. Clod is obviously not what you want.

And it would be fine if you didn`t impose your views on those who look for something more into the experience of flying a real warbird. With each and every consequense it historically represents.
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  #70  
Old 02-22-2012, 12:04 PM
carguy_ carguy_ is offline
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Originally Posted by Chivas View Post
Great Movie....I can definitely see the new IL-2 engine being used by the movie industry especially as the sim engine is refined and other CGI effects are added by the movie maker.
The only thing that gets me while watching the flicks are the colors. They look too fuzzy and cartoonish. I don`t know, maybe less color and more contrast/lightning?
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