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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#61
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thx ali!i was hoping that you would continue with your mod.will try it!
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#62
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![]() Only downside is its only for offline, don't fancy getting perma-banned from Steam lol, but excellent for offline in the meantime. Online is rubbish atm anyway, I can't even get sound. Nice one! Finally things are slightly (nah, a lot) more bearable. I'll start flying it again now. ![]() |
#63
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If you are not an enthusiast wait several years till technology is mature enough for you before purchasing the product. I never purchase the 1st product in a new series unless it is my hobby and I am ready to take risks to test new technology on myself being a "test rabbit". But this is completely conscious decision. Some people just tend to blame others for their own decisions I guess. |
#64
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but the colours and placement of trees really disturb the immersion.and i think its not a real problem to solve those issues.ali just released his darkertrees mod.try it!the game now looks much better with it.unfortunately the placement is the original and looks like the map has acne. |
#65
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The major mistake they have made seems to be in using a lighting engine that works best at sunrise and sunset but fails when it's supposed to represent bright sunlight. This is unfortunate given that the BoB was mostly fought in daylight. |
#66
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#67
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given the amount of posts that this thread has in such a short time, it seems that its not only me who is concerned about the lanscape issues.i assume that the majority of the members here is in some way dissapointed by some features of the landscape.and the few who defend COD's landscape, only argue that others are whinging, but dont actually claim that the landscape looks great in their view either.
i dont think its whinging.its dissapointment cause we expected much.may be too much.but i dont want to believe that.i still have faith that the devs will improve those issues as well as performance and bugs. but as long as they dont even recognize those questions, i think it can only help for progress, to ask again and again. in the end we all want improvement of COD. it can only be positive to let the devs know what we want to be improved. |
#68
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Speculations, you know it. Nobody will say us if Storm of War tiles has been sent to WoP team or not.
I say them CRAZY if they did drop these tiles for the CoD textures. |
#69
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Firstly, I wish you all had been this passionate about the landscape during development when I was saying how dreadful it looked, maybe something may have changed, secondly Oleg promised us that the landscape would be many many times better than WOP - he either lied or as we now know he hadn't been involved in the deveolpment for a year and a half before release he maybe hadn't seen how bad it was.
Biggest issues for me:- Landscape is rubbish Sounds are rubbish MP sounds dont work No flyby sounds No engine start up sounds Flickering shadows are rubbish Not being able to end a flight in multiplayer, or refuel/rearm or press refly is simply pathetic Servers randomly disconnecting is tiresome and rubbish Anyone seen a windsock yet? Flying through Trees is er rubbish Micro stutters are still there, they are rubbish AI Planes flying around with the landing gear down - rubbish AI is rubbish Big rectangle lakes in the middle of maps, rubbish Then we got all the bugs - they are rubbish Buildings popping up in 2011!! Rubbish etc... ....and to add to that, after the cash that i spent on this game had been quickly trousered Luthier then announces that they had released an 'half finished' game, well 4 months later I would like to see the other half that I paid for, or at least some regular communication, Im going to put it in big letters COMMUNICATION, thats all it takes to remove a little bit of the heat Luthier, you've heard it said many times on here why dont you listen to your customers? Last edited by Tree_UK; 07-08-2011 at 06:12 PM. |
#70
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That pretty much sums it up.
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