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#51
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The upgraded commanders cloak will only give the -10% leadership, in addition it will give leadership and morale bonus. PS Another trick that can be done is to start the game using 5 Archmages (one in each slot) and mass use their magic shield (for the Guarding angel medal), after 500 uses (it can be done in 20 fights) you can get +10% protection from every damage. Last edited by yujy; 08-30-2011 at 03:45 PM. |
#52
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I know for archgmage exploit for medals(doable in 14 fights with 13 stone skin/fight with mage hero), but thx any some1 who doesn`t will see it here.
If you`r new to KB-AP/CW some more hints : 1) for trap medal take 4x1 inqusitor 5th unit some strong to kill enemy, and kill them on trap you cast, then revive 1by1, or 5x1 if you have strong asmodeo. Tehnicly you can do this all you want, if you have mana to cast ilusion on 1 inqusitor then kill him on trap, and revive with illusion. Trap is among strongest spells in game, 4th lvl medal can go up to 12-19k dmg +poison. 2) This is only for mage, and you need lots of rage, not rly usable but fun to see. Lvlup lightning ball enough to rest=1, then in fight cast it, then awaken dragon lightning-ball no2, awaken dragon-ball no3, in next round repeat ![]() 3) This is for warrior, and you need 2 battle axe`s with drill (new assasion commpanion with 2 weapon slot is best), lead 3-4th lvl melee units paladin 1 of them. All will have +65%dmg, pretty sick ![]() 4) . . . depending what hero you want to play, and what build you have in midn there is lots of possibilities, and that`s what make this game great. All we need is some multiplayer to compeet against other nonAI opponents ![]() Last edited by Fatt_Shade; 08-30-2011 at 05:47 PM. |
#53
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Wow--thanks for all the advice. I've been playing as a warrior; currently trying to clear out Verona.
I'll definitely give Maelstroms a go--they sound awesome. I've been trying to max out dragon dive and have been ignoring ball lightning (a bit mistake I guess?). Also, I was wondering how to get to red sands? I got the quest in Scarlet Wind, it sent me to Rusty Anchor, and then to Verona. I think I am suppose to go to Montego next (where the dwarfs are), but I can't find anyone there. Hmm..I wonder if should just start over with all the new advice. I can't even find a awaken dragon scroll in my game >_> |
#54
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Red sands is quest made by some sadists. First you get it in scarlet wind to take quest then loop goes something like bolo-uzala-montero/verona-uzala-bolo-nameless-elon-reha-redsands.
As for pet dragon dive it`s nice, but mid game (around montero/dersu) it gets almost useless for dmg, but you can get it to 52rage for all map dmg so not bad. Lightning ball is sickest combo in game with gorguana`s blood mark it can kill 95% stack. But considering mage`s double cast, with warrior`s supremacy in rage department mage win every time. But warrior isnt just about rage, but about high att/crit chanse ![]() And no need to start new playthrough just check what items you have in that1, and plan your build considering it. Decide what companion you like, and take best units for him, for expl dont lead moro dark, and elf`s or triger with all dragon army ![]() Awaken dragon not found till verona, dont sweat, i happened to find it chests, or lying around on other islands. But also had game with no stone skin in it ![]() |
#55
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Hi
I am around lv 15 and noted that the rune gain is a bit overdone. Probably by level 30 all skills will be maxed... Anyway to tweak it without having to restart ? Also I am trying to get Adv mod's dragon voice to work here but unable to do so.. Anyone can have a look at this ? (I have added celestial snake since I like this Royal Snake replacement, ![]() ![]() dragon_voice { pos=2,4 deps=diplomacy,belief script=skill_dragon_voice pic=skillicon2_20_ name=skill_dragon_voice_caption hint_header=skill_dragon_voice hint_text=skill_dragon_voice_hint levels { 1 { deps=1,1 runes=0,9,1 trade= pars=+1,0,+2 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,1,0,0,-100,0,0 } } } 2 { deps=1,1 runes=0,10,1 trade= pars=+2,0,+4 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } } } 3 { deps=1,1 runes=2,11,1 trade= pars=+2,+2,+6 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=speed,1,0,0,-100,0,0 } } } } } |
#56
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You need to change this part in every lvl of skills in skills.txt :
pars=+2,0,+4 , since it desribes what bonus units get here says +2 moral, 0 second bonus, +4 rage to hero but you placed +1initiative in string, same in 3rd lvl you place pars=+2,+2,+6 for 2moral, 2some other bonus, 6rage, and in skill body you give 2moral,1initiative,1speed but it`s not match with your parameters. Check localization/eng/other/eng_skills.lng there is explained what will say in hero window about skills and what parameter (pars= from skills.txt) goes where (pars=+2,0,+4 , first parameter is +2, second is 0, third is +4). Try to figure out how skills work in scripts/skills.lua In eng_skills you need to match every parameter with it`s position in skills.txt file Hope i havent confused you to much ![]() |
#57
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#58
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Yea sry, my bad. But 4x1 inquisitor +5th unit to draw enemy agro works no prob and with it you have at least 4trap killed units per battle. 4th traper medal done in less then 40 fights if you only kill your inquisitors, but if you get EGD and pull enemy on your traps could be done much faster. Debir-Scarlet and middle of Bolo guardian angel and trap medal 4th lvl`s are doable, and after that you`r left with mind numbing fire mage medal and it`s 1000000000 castings for meagre 25 mana
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#59
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Hi Fatt_Shade
Thanks. I just copy the whole portion from Adv Mode and now it works.... Still wondering about the +7 runes gain per level... where can we tweaked it ? Also I was looking high and low to add poison attack to celestial snake... Anyone know where to do that Thanks in advance ![]() |
#60
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Whel all about rune gain/lvl is in scripts/logic_hero.lua file , check it out and you`ll find 3 strings with description of rune/lvl i`m not sure which you want to remove original settings or this that grimeleven added in RSE mod.
As for poison dmg, iguess you thinking about +3dmg from royal snake ring. Go to sessions/red sands/config/items.txt and find royal_snake_ring and add there snake_celestial to string containing rest of snakes. Also in same file find snake_boots and add celestial snakes to +1speed/inititative for them for that item. Good luck ![]() Found this miss ppl, add in sessions/config/items.txt snake_celestial to snake boots and royal snake ring to bonuses for +1initiative/speed (boots) and +3poison dmg in ring In sessions/config/companions.txt for glavk add snake_celestial for +5defense , +1moral. Question : how to add bonus resistances form lvlup units to astral res. Guardian medal gives astral res to units, but not lvl`s when units lvlup in battles. I see physical/fire/magic/poison res when unit get new lvl with +res bonus, but not astral. Where to change this setting ? Last edited by Fatt_Shade; 09-02-2011 at 11:11 AM. |
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