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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Flying soucers or Foo Fighters if you please. That would certainly make me go Hollly sh... There should be tiny chance to encounter one of them in each mission
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#2
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Hi!
I would like to keep my plane in a campaign. If my plane gets a hit, i would like to se that the plane has been repaired. If the same plane keeps living on with me through the campaign it would feel more personal and like my plane. In old il, its a little bit lifeless and unpersonal when you get a spankin' new plane every new flight. Just a thought. Im really looking forward to the release. |
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#3
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Quote:
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#4
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formation flying (including aerobatics), where the pilot is not leader, but rather one of the wingmen.
collecting downed pilots on small islands or remote areas... (Pierre Closterman style) |
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#5
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I think that they will be great if the skin of the airplane change with the number of flights. Historicaly, i think, each pilote had his own airplane...So this one, with specific marking and other like mud on the intrados, bullets trace on fuselage, aging....
It's litlle bit monotonous to always start a mission with a new glossy airplane... Thanks for your job, this is a great game |
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#6
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just no. leave the oogy boogy nonsense out of what is an a serious accuracy based flight sim. |
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#7
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1) how about being told over the radio that a deserting enemy plane is coming in your direction ?
the mission would then be to escort him safely to the friendly base he is heading for, and letting him land there. the trick in the mission would be to find the enemy plane in question, escort him while flying close enough to him so you can protect him from a friendly flier who might not have heard the information over the radio and might be trying to shoot him down. part of the aim in missions like that is to start getting game players to think before they shoot at anything that moves. 2) having to find an enemy transport plane (which might be escorted by a couple of fighters) in enemy territory, while it is flying from point A to point B, and have to try and shoot down the transport (which might be carrying an important general for ex). |
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#8
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Suddenly after installing patch 1 in May, the Lysander pops up as a flyable! With it is a multitude of missions, both single and multiplayer.
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#9
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how about having a farmer in a field with a shotgun take a pop at you when you are flying low and slow over enemy territory ?
or if you fly low over a cyclist have him fall of his bicycle ? and have an enemy foot patrol shoot at you if you are flying low over their area or vicinity ? (like patton taking a shot at the german planes in north africa) Last edited by zapatista; 02-06-2011 at 04:18 AM. |
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#10
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Elementary Flying Training School
Basic flying training course flying the Tiger Moth, leading to solo flight. You must pass to go onto Advanced flying training school. Advanced Flying Training School Advanced flying training course flying the Spitfire or similar.(Should be in a Havard or similar) You must pass to get your Fighter Squadron posting. Posted to Fighter Squadron Familiarisation flight with C.O. in Spitfire, Hurricane or Messerschmitt to see how you fly? You must pass before you are selected to a Flight, Schwarm etc Selected to a Flight, Schwarm etc Fighter airfield must have constant activity 1. ‘AI’ fighters taking-off and landing. Airfield traffic, petrol trucks, ambulances, aircraft spawning and taxying out for take-off. 2. ‘AI’ fighters landing, taxying then an ‘animated re-arming and re-fuelling scene’. 3. ‘Very light’ coloured rounds being fired by ground controller. Ground controller and pilot chatter being heard, once in cockpit. 4. Wind-sock and flag fluttering according to wind direction. 5. ‘Animated’ Squadron personnel walking around base. 6. If base bombed, large permanent craters hinder fighters taking-off and landing. 7. Harmonising your fighter’s guns at the range you want, in a specially animated ground firing sequence at the airfield gun butts. Selecting the ammo type sequence you want i.e. De-Wilde, Tracer and Ball etc 8. The ability to study a map, mark it up with notes and take it with you in the cockpit. Once in the cockpit the map will show waypoints, which can be changed in-flight and mission orders and notes to refer to, while flying. Your first combat mission. 1. The ability to talk individually to any member in your flight and Sector Controller, if needed. 2. Your aircraft may develop a random mechanical problem after take-off, which you must report to the flight leader for direction. 3. You can tell another pilot that he is in trouble (Black smoke coming from engine, half tailplane missing etc.) 4. You report you are out of ammo, badly damaged, personally injured and returning to base. 5. On returning to base, your aircraft is refuelled and re-armed (with animated sequence) while you write a combat report for the Intelligence Officer (If you have time?) 6. You take-off and return to the Battle – will you survive? Special Missions Radar calibration flight Your sector controller guides you on this mission to selected waypoints marked on your map and advises your height and speed to calibrate their radar sets. You know the enemy is listening-in to the sector controller? Reconnaissance flight An example – you have to fly over an enemy harbour twice in a two day period to report any increase or decrease in shipping movements. Flak and fighters are always a problem? Escort flight An example - you escort an Anson artillery spotting aircraft providing ‘forward observation’ for British artillery bombarding Calais (this mission actually happened?) Most of these ideas have already been mentioned. I thought I would 'push' them again Ilya, because I think they are important in a BOB scenario. Hopefully you may already have some of them incorporated in the flight sim. DFLion |
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