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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-25-2009, 02:35 PM
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mazex mazex is offline
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Quote:
Originally Posted by Bloblast View Post

In comparison with other games:

IL-2 Birds of prey, the ground of this game is really good:
Scheisse! Thougt it was a real image at first But the horizon is only a few kilometers away and then you can add a lot of stuff. But still, SoW is a long way from this (and a long way from release too ).
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  #2  
Old 10-28-2009, 09:22 AM
Oleg Maddox Oleg Maddox is offline
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Please discuss here. On Monday I will read and maybe answer some questions about only posted shots.
He-he.... seems you got answers way more than promised.....
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  #3  
Old 10-31-2009, 12:50 AM
flyingblind flyingblind is offline
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It all looks superb. One thing does trouble me slightly though. In the views looking down on the landscape there are some very prominant and distinctive tracks in the fields. These could only have been made by modern tractors using wide crop spraying booms. These would not have existed in the 1940's when there were still more horses than tractors working the land and the chemicals had not been invented so no crops would have been sprayed. This is a silly point perhaps or maybe important considering the incredible amount of detail and historical accuracy you are striving for and achieving in other areas. Historically its a bit like including a six lane motorway in the maps. I understand it's taken from a satilite shot so maybe its there as a mockup and won't be in the final game.
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Old 10-31-2009, 01:16 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by flyingblind View Post
It all looks superb. One thing does trouble me slightly though. In the views looking down on the landscape there are some very prominant and distinctive tracks in the fields. These could only have been made by modern tractors using wide crop spraying booms. These would not have existed in the 1940's when there were still more horses than tractors working the land and the chemicals had not been invented so no crops would have been sprayed. This is a silly point perhaps or maybe important considering the incredible amount of detail and historical accuracy you are striving for and achieving in other areas. Historically its a bit like including a six lane motorway in the maps. I understand it's taken from a satilite shot so maybe its there as a mockup and won't be in the final game.
As said before in the forum, the textures are not final. They are there for testing purpose.
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  #5  
Old 11-02-2009, 10:24 AM
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Originally Posted by flyingblind View Post
It all looks superb. One thing does trouble me slightly though. In the views looking down on the landscape there are some very prominant and distinctive tracks in the fields. These could only have been made by modern tractors using wide crop spraying booms. These would not have existed in the 1940's when there were still more horses than tractors working the land and the chemicals had not been invented so no crops would have been sprayed. This is a silly point perhaps or maybe important considering the incredible amount of detail and historical accuracy you are striving for and achieving in other areas. Historically its a bit like including a six lane motorway in the maps. I understand it's taken from a satilite shot so maybe its there as a mockup and won't be in the final game.
I know exactly where your coming from mate, Imagine the dissappointment of finding yourself being involved in a high speed low altitude bare knuckle dogfight with a wonderfully modeled and detailed 109 thats being handled by a rather skilled pilot, eventually you get the better of him having seen parts of his aircraft fall away and fuel leaking from his tanks, you break off knowing he wont make it back, then as you glance down to get your bearings you notice that Oleg has modeled in some tracks that could only be made from modern wide boom crop spraying farm machinery. This would ruin the experience for me completely and make me reconsider my purchase of this sim.

Last edited by Tree_UK; 11-02-2009 at 10:26 AM.
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  #6  
Old 11-16-2009, 06:48 AM
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tagTaken2 tagTaken2 is offline
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It all looks superb...
I agree.

I didn't quote the rest, as it was insane.
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  #7  
Old 11-01-2009, 03:20 PM
XR-A XR-A is offline
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Default Hot As Control

In relation to simulating the aircraft cockpit controls...is there more of the hot as controls..a example is the gear...it is now just a button toggle...would be nice to have it on a programable axis....i have a full simulation cockpit and would like to have mre in cockpit controls .."S"...71st Eagles Squadron....XR-A
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Old 11-01-2009, 04:00 PM
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Why in the world would someone use a axis for gear operation.
Where is the need for stageless operation???
The Gear is usually a lever or switch with 2 positions, in or out.
No need for a axis.
Me thinks.
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Old 11-01-2009, 04:10 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Manual gear, maybe ?
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  #10  
Old 11-01-2009, 06:26 PM
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Then one might use a wheel,20 turns for wheels down or up, ok.
Or in a emergency one can move the lever up and down to simulate a hydraulik hand pump.
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