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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-13-2012, 08:45 PM
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Sailor Malan Sailor Malan is offline
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Hope we will see great things from the new company. With a name like that it cant go wrong. 1c777 ( I see god)
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Old 12-17-2012, 12:05 PM
danjama danjama is offline
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Quote:
Originally Posted by Feathered_IV View Post
Fantastic news. Bringing together the best of both teams and their combined experience is a best thing that could happen to this genre. Very exciting times ahead.
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Old 12-12-2012, 05:45 PM
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Quote:
Originally Posted by Skoshi Tiger View Post
Fantastic!
.
..
...
Hmmm!



Pitty really, the Cod engine had so much going for it!

I whole heartedly agree. The engine was fantastic - alas the management not so much. Now we get a drilled up Rof engine which is imho dated and limited for what should be possible in a ww2 sim of high standard. This is in no way meant to belittle Rof and its engine. It is just much older and much more limited.
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Old 10-14-2013, 01:06 AM
Herbert680 Herbert680 is offline
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A terrible decision by 1C...b6 I have log in problem at new forum

Last edited by Herbert680; 10-14-2013 at 01:09 AM.
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Old 10-14-2013, 08:06 AM
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I'd dearly like to see that I-16 in-game one day. I recall MG and 777 both made use of a third party Ukrainian team to sub contract their models towards the end. Maybe there were different models in different areas of ownership when the restructuring took place. That would mean some were fair game, while others were either unavailable or too expensive.
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Old 10-26-2013, 07:01 AM
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Sounds like the community testing is close at hand now. Will be interesting for me to read the thoughts of the early testers on this game. I am not a backer, but interested. So the analysis by some of the respected members is important to me.
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Old 10-26-2013, 06:52 PM
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More videos






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Old 11-09-2013, 08:29 AM
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The latest video #40 is impressive, on engine start-up add heavy smoke, heat distortion, and blowing snow from prop wash...and it will then be very immersive
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Last edited by SlipBall; 11-09-2013 at 09:02 AM.
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Old 11-09-2013, 11:38 AM
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still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.
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