Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-18-2012, 06:01 AM
Liz Lemon's Avatar
Liz Lemon Liz Lemon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 111
Default

There are some desert textures already present in the game.....
Reply With Quote
  #2  
Old 01-22-2012, 04:25 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Malta is a niche inside a niche inside a niche. If they are going to invest development resources it needs to be a broad based product.
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #3  
Old 01-22-2012, 04:44 AM
speculum jockey
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by JG14_Jagr View Post
Malta is a niche inside a niche inside a niche. If they are going to invest development resources it needs to be a broad based product.
Fortress Europe would be a good "broad based" product. You have all those mid-late war warplanes that everyone loves to fly. (109, Spit, Tempest, P-47, P-51, B-17, FW-190, Me-262, etc. The biggest problem is that what makes it such a draw (variety of aircraft over a huge map) also makes it incredibly labour intensive to complete. Dozens of new aircraft, tons of mapping, creating ground objects to bomb, a huge variety of armaments (bombs, rockets, MG's and Cannons) and a host of other issues.

If you can get a P-51 and a B-17, you're going to draw a lot of US players. If you can get the late war British and German aircraft you'll draw a lot of European players. The only problem might be lower sales in Russia (which is a big market for flight sims) since there wouldn't be any Russian content.

There really is no scenario that's all inclusive until you get into very late 44 and 45 where Allied and Soviet aircraft were over the Reich, but who want to play a game where the enemy is being outnumbered (in some cases 10-1) by the allies?
Reply With Quote
  #4  
Old 01-22-2012, 06:12 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

What it looks like they are doing is the most logical. Progressing threw the war years with the sim as it happened in real life. They started with The Battle of Britain because they needed a popular jumping off point I suppose.

Battle Of Britain 1940
Russia 1941-44?
The Mediterranean - North Africa 1941-43
The Western Air War Over Europe 1942-45
Reply With Quote
  #5  
Old 01-22-2012, 06:43 AM
speculum jockey
Guest
 
Posts: n/a
Default

That line of progression makes sense since you have some overlapping of aircraft that you can either straight-up reuse for the next addition or slightly tweak to get the period appropriate model. The problem is that the Eastern front will probably be a low point for sales outside of Russia, and the Med/N. Africa isn't the most popular theater either. Cheaper to make the game and sequels this way, but limited returns.

I'd like to see what their marketing dept had to say about that path and the reasoning behind it. (assuming it happens in that order)
Reply With Quote
  #6  
Old 01-22-2012, 07:03 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

The Mediterranean theater might be a little more popular in the UK Australia and Canada. Germany may go for it too. Hans-Joachim Marseille and F4s

Last edited by Richie; 01-22-2012 at 07:06 AM.
Reply With Quote
  #7  
Old 01-22-2012, 09:52 AM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

I'd prefer a post-BOB Western Europe first of all, let's say 1941 - '42. This would include a few new fighters and some AI bombers and a somewhat larger Western Europe map (and re-use a lot of objects already there). It would also be the easiest extension to get done while they fix the underlying engine and all bugs reported sofar. It would mean some new variants of Spits and Me's and a nice new FW

BoM is far more radical and a lot more ambitious. New map, new planes and a lots of new objects. In this case there's far more for to do than just fixing the game itself. I understand they like to do this because it's a Russian game and also would like to see the Eastern theatre included again, but I'm not that convinced they will be able to pull this off in 6 months or so.

First they'd need to radically improve this game and bring it up to a state where il2 4.11 stands now. Graphics are the least of their problems right now; they are already great and highly detailed, but there's a lot more than just eye-candy.

Rgs,
FP
__________________
Intel Core i7 2600 @ default clocks
MSI P67A-GD65A Motherboard
Vertex2 SSD
Raid1 1 Tb data disk
8GB DDR3-1600
MSI Geforce 680GTX @ default clocks
Hotas Cougar
X-Fi Music
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.