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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
#411
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it looks like probably missing modul Turret (wrong name or missing imd), missing texture is allowing display modul itself
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#412
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Thanks for notifying me about it. Going to roll out HotFix #13 in the next few minutes.
EDIT: Hotfix #13 RELEASED http://www.moddb.com/mods/sw3exp/dow...-rc3-hotfix-13 ALSO: There will be a GoogleDrive Mirror to all current and future Releases. There is also going to be a Video Showing all the new ships at hand in the very near future.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 07-18-2017 at 06:59 AM. |
#413
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Google download links are messed up in first post, link on full version somehow downloads latest hotfix and link on hotfix downloads full version.
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#414
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Battleship or cruiser, class will depends on size, hangar can be placed on bottom side
https://ulozto.cz/!sBkh7ZKYntgS/lion-battleship03-jpg https://ulozto.cz/!dUfMGw826Ujj/lion-battleship04-jpg |
#415
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Thanks for the info, fixing it right now
@Oxygenes: That looks really neat!
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#416
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Re-decided to re-install this beautiful mod year later and still crashing at launch.
![]() Normal exe starts fine, exp exe (both non64 and 64) crashing with dark gray screen. GoG version (read somewhere in this thread that it supposed to work too) with russian language (not sure if that matters, but just in case) Im not sure what to attach so just to be safe... |
#417
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Could you tell me if there is a MapInitialization in the data folder? if so, could you post its contents to pastebin or something similiar?
This has most likely something to do with the way the game tries to read the new Addons\ folder and stuff, which is solely made by modifying the MapInit file.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#418
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Yep, its there.
https://pastebin.com/NbGnGQ88 |
#419
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Are you sure that you have installed the mod correctly?
This seems just very bizzare to me.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#420
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Install order: RESOURCES -> MAIN -> MAIN OPTIONALS* -> UPDATES -> UPDATES OPTIONALS* -> HOTFIX -> HOTFIX OPTIONALS*
Unless this is outdated and i didnt miss Resources step, everything is installed correctly. Though, now i am crashing with c++ error, and im afraid to use GoblinWizard fix because it might break ru localization... |
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