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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Today we present you the new website dedicated to King’s Bounty: Warriors of the North. Hope you enjoy it – make sure you read the extensive info about the new hero Olaf, his gorgeous Valkyries, new race, new battle system and new school of magic and much more.
Please have a look at the first of the game and don’t forget to change your wallpapers with the ones we created especially for you. Stay tuned for more! |
#2
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Estimated release date in English?
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#3
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as stated before - this autumn
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#4
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Autumn is a bit too vague.
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#5
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Thank you for contacting us. I've been checking this site for updates almost daily since April.
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#6
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Thanks for the update! Like Totoro, I've been checking the site once a day since April hoping for more news. It's good to see some movement!
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#7
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Will it be available on physical media(dvd-rom) right away? Via Amazon, etc? Again, thank you for taking the time to keep us updated...despite some in the forum, it is greatly appreciated! |
#8
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Hero : finally changed lds gain between paladin (skald) and warrior(viking), i mentioned this long ago, it just seem that paladin class were totally inferior in development to warrior/mage. How about this idea i asked bladeking77 in his adventure mod post 59 http://forum.1cpublishing.eu/showthr...attackb&page=6 . So far we had attack/defense pure bonuses up to 300%dmg inflicted/30%dmg taken , but intellect is more complex formula. We get spell dmg with every int, then 10% more with every 7int points, and spells should last longer for every 15int points(but they dont, as i mentioned in KB-tL mod HoMM babies Matt there made this work properly). So in post i refer to bladeking77 made it so on every X attack/defense player get crit%, or resistance% , so it gives some difficulty to player to choose item he carry (pure bonus like belt of luck +10%crit, or ogre belt +4def and if this 4def get you past next step for defense bonus +res% for all units, or any of other choices in item buid).
Valkyries : you gain all 5 of them from start, and pick 1 to be main 100% and other get 25% exp compared to her power ? How does this work, main Valkyrie uses her rage skills with 100% and other rage skills spend full rage cost for 25% of their strenght ? And they lvlup by sacrificing items to them, OK this sound like buying exp instead earning it. But we`ll see how it goes. Skills : there are bunch of new skills and some old that are easily recognizable, but what are exactly class specific skills ? Durability of north/Absolute rage , Edda/Warriors of Valhala(this must be old Resurrection) , Alchemy(from Legend)/High magic(=High magic ![]() Medals : . . . damn where to begin. First with old problems 1) Treasure hunter = bonus exp, not really connected. Better to change this to new Fat cat medal. 2) Blind rage = crit% , why ? more rage we use, more rage inflow / rage skill bonus exp / slower rage drain after battle / something that is connected to rage, not crit% for army. And there is new Talented warrior that also gives bonus for using lots of rage. 2 medals for same thing ? 3) since there are no more lizard units, what happened with reptile slayer ? 4) iron knight pl change spell requirements for this medal for something that is useful for warrior class. My idea in AP/CW was to change this obnus to +physical dmg% to units, since spells choice was mainly to benefit warriors army, not connected to rage in any way. 5) holy warrior whole medal for dmg bonus on 2 mainly support units, not really worth of effort. So far ppl got this purely by chance and not for it`s bonus. 6) Crystal collector ,is this bonus for unused crystals, or for number you gathered during whole game ? And what is magic bonus for it, more spell dmg or . . .? 7) Acolyte of Odin, nice idea bonus for using combat spells , but it somehow overlaps with Fire mage and it`s use fire arrow/fireball/fire rain (all dmging spells). I changed it in AP/CW to lower enemy resistances by 3/6/9% for magic/fire/astral dmg so it gives bonus against enemy, not simple +mana for using lots of spells. Some info on achievement choices shown at 1:25 in video in first post here? Are those n battle bonuses, or passive/active choices you pick every turn, or . . . ? For some reference on my bitching in previous posts it not my intention to cause problems just for long time we had no information at all about development and i wanted to see what is available on this new game site, and ask things i found maybe a bit odd in previous games (like medals relations i said above, or attack/defense weak comparing to intellect upgrades). So i ask to discuss, not to confront other on this forum. |
#9
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1) Let them finish the game 2) Purchase the game when it's released 3) Enjoy the game 4) Then start offering up suggestions/fix/mods 1C is a gaming company. They make games. I don't think it's written, anywhere, in their business model to NOT make games for the sole purpose of annoyinng overanxious fans. I get that you like the game and break it down to it's 1's & 0's, I get that. I'm a fan too, we all are. That's why we're here. But posting page after page of what YOU think should go into the game is only going to achieve one thing: Nothing. Again, just relax, create another mod for AP, and let these guys do their job so, hopefully, WE ALL can enjoy this highly anticipated game in a few months! |
#10
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@ironfelix
Thanks for the update! The wallpapers really look nice, but I was hoping to get some higher resolution wallpapers like you've provided in the past for your King's Bounty games - any chance for some 1920x1200 wallpapers in the future? By the way, as a modder, I can appreciate how long it takes to make this stuff work to the level of satisfaction needed to release a really solid game and just want to extend my thanks to you and the entire development team for pumping out new content for this game, which is simply gorgeous to look at, amazingly fun to play, and even more fun to tinker with and mod! ![]() /C\/C\ Quote:
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