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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-30-2012, 06:42 PM
sungmachine sungmachine is offline
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Join Date: Jun 2012
Posts: 1
Default the spitfire mk1 doesn't start at all...

the spitfire mk1 doesn't start at all but the mk2 can be started. So i put magneto on, fuel cock on, radiator fully open and a little bit of gaz and it still doesn't want to start. big bug!









i5 2500k, 8gig Gskills, hd 6950 2gb,
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  #2  
Old 07-08-2012, 01:52 AM
dreamofire dreamofire is offline
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Posts: 23
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I'm experiencing a "blind distance" where objects suddenly become invisible.

I used to have a lot troubles with my SA and then I read a post saying that lowering resolution and changing VisibilityDistance=5 would help, I did so, and it did work, targets in distance look much bigger.

But when I'm approaching targets, they suddenly disappear and come out of no where when I get closer (often on my 6, LOL).

I'm now at 1280*800, with following conf
RandSeed = 0
TexQual=1
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=0
LandDetails=0
Sky=3
Forest=-1
VisibilityDistance=5
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=1
TexFlags.VSync=1
TexFlags.FastTransparency=1

E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit
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  #3  
Old 07-09-2012, 11:11 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
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@dreamofire: 5th line from the bottom: MeshShowLod=0

Try changing the "0" to "1" ie. MeshShowLod=1

This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back.

Good luck.
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Old 07-10-2012, 08:11 PM
tk471138 tk471138 is offline
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Posts: 285
Default

were the patch notes released....if so where can they be found....if not...how are the users supposed to beta test this...for all we know most of the bugs that we "find" could have simply been known issues that would have been stated in the patch notes....
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  #5  
Old 07-10-2012, 08:19 PM
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kristorf kristorf is offline
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Location: Milton Keynes, England
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As far as I can tell they were not released..........................saying nothing else
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Chris



http://www.aircombatgroup.co.uk/index.php





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  #6  
Old 07-11-2012, 08:30 AM
Tigertooo Tigertooo is offline
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Posts: 140
Default

can i kindly ask who deleted my post of yesterday and why?
Sincerely
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  #7  
Old 07-14-2012, 12:09 PM
dreamofire dreamofire is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
@dreamofire: 5th line from the bottom: MeshShowLod=0

Try changing the "0" to "1" ie. MeshShowLod=1

This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back.

Good luck.
Salute!
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E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit
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  #8  
Old 07-14-2012, 05:52 PM
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zahnartz62 zahnartz62 is offline
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Location: Allen,TX
Posts: 101
Default My planes won't takeoff!!

This has probably been mentioned but my Hurricanes and Me 109s open with engines going, I must stop and restart them, and then the AC refuse to move. At least my Bf 110 works while the techies scramble. I hope they get it fixed as I dearly love this sim. I have RoF to play with, meanwhile.
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  #9  
Old 07-14-2012, 05:56 PM
ICU_DIE535 ICU_DIE535 is offline
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Posts: 21
Default

Did you make sure that your prop pitch is at 12:00 or full fine. In online missions it's bugged and the prop pitch clock will wind down on it's own to 9:00 full coarse and the plane won't move.
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