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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 02-17-2012, 11:44 AM
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Bewolf Bewolf is offline
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Autumn landscape looks highly promising, that is a new one in the IL2 series as well. Driveable vehicles, yes, please
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  #32  
Old 02-17-2012, 11:46 AM
Kupsised Kupsised is offline
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One thing that's got me wondering, what's the third part of the ground simulation? People, maybe?
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Old 02-17-2012, 11:47 AM
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Thanks B6. Looking forward to the patch and BoM. I like the fall palette and the A4 looks quite interesting.
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Old 02-17-2012, 11:53 AM
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Quote:
Originally Posted by Kupsised View Post
One thing that's got me wondering, what's the third part of the ground simulation? People, maybe?
If they really want a full scale war simulator, they are going to need infatry indeed.
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  #35  
Old 02-17-2012, 11:54 AM
[URU]AkeR [URU]AkeR is offline
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Love it! Thank you!
  #36  
Old 02-17-2012, 11:54 AM
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Quote:
Originally Posted by BlackSix View Post
And now let’s talk about new stuff.
I have to admit..

Seeing all this effort being put into manable ground vehicles make me nervous..

That is to say 'if' anyone here thinks 1C bit off more than they could chew wrt CoD.. Adding all this manable ground vehicle stuff is like taking a second bite while your mouth is still full IMHO.

This nervousness is based on the history of other game makers who have tried to do it all..

That being that when you try to be all things to all people you end up doing no one thing (read flight sim) very well (read realistic).

I really hope I (and history) is wrong, and if there is anyone that can do it I think it is 1C, but man this just makes me very nervous
  #37  
Old 02-17-2012, 11:57 AM
III/JG53_Don III/JG53_Don is offline
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First they need a tree collision model. I mean driving vehicles/tanks etc with fully tree collision is now even more a must!

I cant wait to desparately want to emergency land my plane and dont find a clear field without trees!

But AoA is kinda right... I hope MG know where their priorities should lie! Basically it should be a fully functional Flight Simulator. Not a battle simulator which can do all a little, but nothing in the whole

Last edited by III/JG53_Don; 02-17-2012 at 12:01 PM.
  #38  
Old 02-17-2012, 11:58 AM
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Quote:
Originally Posted by BlackSix
Finally, we’re showing the second part of our three-part video preview of the new ground features in our simulation.

If you're intending to turn this ground "feature" into a full scale tank sim module - I just wanted to let you know I'd be willing to pay $50 for that alone.
  #39  
Old 02-17-2012, 11:59 AM
1./JG2_Miller 1./JG2_Miller is offline
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Somehow I suddenly feel really happy that I paid 60€ for this game...

This has some serious potential to become the next ARMA style allround simulator including airplanes, tanks, trucks, cars, maybe even infantry and all that in WW2!
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Old 02-17-2012, 12:01 PM
Gourmand Gourmand is offline
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http://forum.1cpublishing.eu/showpos...0&postcount=26

yeah !!

are the third part is : to go out of his vehicle and walk to a plane/flak ???

or pilot a ship ?


are they a "cockpit" clickable for car? and engine starting procedure ?

are they some news for old plane? ( stuka can break wheel ? )
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