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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 10-22-2011, 08:36 AM
41Sqn_Banks 41Sqn_Banks is offline
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Left box is selected and right box is deselected
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Old 08-13-2013, 05:38 AM
Cybermat47 Cybermat47 is offline
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The d/l link leads to a removed file.
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  #3  
Old 08-13-2013, 10:13 PM
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Sokol1 Sokol1 is offline
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Seems that all download links related to missions/campaigns of il-2:Cliffs of Dover in Airwarfare are dead...

Sokol1
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Old 08-14-2013, 12:07 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Binaries are now available at the projects Google Code website. Source code as well.
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  #5  
Old 08-14-2013, 05:58 PM
Gamekeeper Gamekeeper is offline
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All links are now restored. Apologies for any inconvenience

Last edited by Gamekeeper; 08-14-2013 at 09:50 PM.
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  #6  
Old 08-15-2013, 12:32 AM
Cybermat47 Cybermat47 is offline
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Great mod, the only reason I'm not enjoying it is because I can't use a Bf 110 properly and my aiming skills suck

Although I've noticed that some important groups/wings are missing. There are no Stukageschwaders (I'd love to fly with Stukageschwader 2 'Immelman'), and two of the most important groups, I/JG 2 'Richthofen' (Helmut Wick was in 3 Staffel) and II/ZG 76 'Haifischgruppe'. Could these be added in a later version/patch?
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  #7  
Old 08-21-2013, 05:22 PM
Stoli151 Stoli151 is offline
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Quote:
Originally Posted by TheEnlightenedFlorist View Post
Binaries are now available at the projects Google Code website. Source code as well.
Is there a way to get the bombers to fly their enroute to target altitudes at 7 to 9 thousand meters(their escorts, as well), as allowed now with TF patch? Should they be doing so already(5 or 6 thousand is the highest I've observed, thus far)? If it is a file that needs adjustment could you point me in the right direction?

Last edited by Stoli151; 08-21-2013 at 05:26 PM.
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Old 08-22-2013, 12:14 AM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Cybermat, try looking at the .SECTION files in the campaign folder. You can add squadrons and aircraft for player and AI there.

Stoli, look at the Mission.cs file. There are two methods called createRandomBomberFlight. Lines 890 and 998 you can see where it chooses a random altitude for the bombers. It's easy enough to change. You will have to recompile, though.
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