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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 07-15-2011, 04:17 PM
BigPickle
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mate you said it not me, im stating the obvious that if they dont use the forum then it is a waste of their money so i dont see your point, or would you like me to quote what you said so you can see why i've said what i have if there is language barrier.

Last edited by BigPickle; 07-15-2011 at 04:19 PM.
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  #32  
Old 07-15-2011, 04:18 PM
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So do some people believe that reticence from 1C is costing them money? I hear this term 'suffering' alot......quite pathetic if you can suffer over an issue like this.....chill folks, what will happen will happen and not because you moaned enough about it.
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  #33  
Old 07-15-2011, 04:20 PM
Ataros Ataros is offline
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Seriously speaking, it is not a question if they want to communicate or they don't want to. It is a question if they spend limited resources on development or on communication. It is clear that UBI pays them only for development. Probably there were some hopes on financing a position of English speaking community manager but it looks like the international publisher refused to finance it. English speaking community manager can not be financed from development budget but only from the marketing one.
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  #34  
Old 07-15-2011, 04:20 PM
Orpheus Orpheus is offline
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Quote:
Originally Posted by carguy_ View Post
Yes, cutting off the communication would be a mistake. It`s one of the reasons why I even put up with this game. Now in the first month Luthier did speak many times about the game`s condition and he has answering those whiners as much as legit complaints. Now how do you expect him answer to the same complaint over and over? We have information on the biggest bugs/holes so we wait for updates. I`m all for a locked update thread where Luthier posts the updates and reports, just the way it was with Oleg`s dev update thread.


Wrong! Those people will be mad whatever the case. Always concentrating on the negative, always demanding the impossible. You mad over 1C ignoring those dombells?


The game will die off regardless of the condition of this forum if it`s not fixed on time. It`s about 4 months since Europe release and it`s going forward slowly. Poeple will keep checking for patches. 1C needs to provide an entrance for 3rd party improvements like Jiri Footjasek or people will just forget. We`ve had little to no communication from devs on ubi forums since 2005 when the last Oleg`s Ready Room input has been made. But IL2 lived on.



I`m on the job. We gonna manage!


Children? How do you think "I for one will never play CloD again" sounds?! The communication will not stop, but is going to be restricted to one sided reports from dev team on what has been fixed and what not. Because the moaners proved once again that conversations or discussions are dead from the very beginning. Aswell with IL2, with CloD there were discussions with dev team but since they always ended up the same, it`s just a waste of dev`s time.
Agreed on all points but the last, and good on you for being around to help if the US release does go ahead (that CEM startup video thread in Gameplay Questions needs a sticky, that'd stop half the posts right there )

I see how you could read my comment as an equally childish reaction, but I should say it's not a knee-jerk thing. I've had a lot of patience for this game (though at release I was outraged, along with everyone else - but that was inevitable). I'm happy for it to take some time, as long as it ends up utilising its full potential.

It's more that than anything else which is my main concern - the squandering of potential. With each patch, something else seems to break for someone: AA works, then doesn't, we're told crossfire works, but it doesn't, the game uses more memory since the last patch, it's not utilising multiple cores correctly, the MP is b0rked in so many ways it doesn't bear mentioning, preflight loadouts no longer work... etc etc. The list goes on and on.

This would be at least tolerable with regular communication from the developers outlining roughly what improvements they're making and how long it will take to implement them. Over time I've come to realise that, in terms of launch and post-launch support quality, this is quite literally the worst game I have ever purchased. I have never seen, or even heard of a game released in the state that CloD was, let alone to still have massive, obvious issues this long after release.

If this were any other product, the customer would be outraged and rightly so. In the current gaming climate, it is becoming more and more acceptable to release a game in an unfinished state, then patch it. Sometimes it's not the fault of the devs - see recent articles in the gaming press regarding Magicka, which was actually released before the devs thought it would be - and if it is the case that Ubi forced the game out before it was ready, I'm prepared to be a lot more forgiving.

But to release, then press on with no comment, no response or information is no longer acceptable in this communication age. I'm prepared to be patient, I'm prepared to extol the good points of this game and present the problems in a reasonable manner, and my recent review of the game reflects that. But if all communication ceases because they couldn't cope with a few moaners, when in actuality they've received far less flak (no pun intended) than any other release of comparable quality due to the fact that this is a niche genre with few supporters, I would find that quite insulting, and probably respond by simply giving up and buying a different flight sim. Eagle Dynamics have at least the same complexity of task as the 1C devs, and apparently they nearly always find time to respond to their customers - so the line that there's just too much work to do doesn't wash with me.

I have high hopes for this game, and always have. Each day without communication, even if it were merely a 'hi guys, we're still working on it', reduces those hopes, and by extension my desire to support, and play the game. If communication ceases, then my support ceases - not because I want to give them the finger out of spite, but simply because my goodwill only stretches so far.
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  #35  
Old 07-15-2011, 04:21 PM
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Quote:
Originally Posted by Orpheus View Post
'Childish' to me is refusing to talk because a few people happen to disagree, and given the state of the game from release until current day they know full well that there are a huge amount of problems - and they must have expected a negative reaction.
Look at this from different perspective:

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  #36  
Old 07-15-2011, 04:22 PM
BigPickle
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that is my point, bongo. not communicating cos someone is moaning only causes more moaning, my opinions about CoD dont even come into it, this is just common sense which is why atros isnt making sense.
Mate where do you come up with the things you do Atros, you talk as if you know these things and you sound very convincing but your just guessing after all right? and you state frequently that guessing gets us nowhere to others, dont you see you are inadvetantly fueling what you dislike?

Last edited by BigPickle; 07-15-2011 at 04:26 PM.
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  #37  
Old 07-15-2011, 04:24 PM
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Originally Posted by Ataros View Post
Seriously speaking, it is not a question if they want to communicate or they don't want to. It is a question if they spend limited resources on development or on communication. It is clear that UBI pays them only for development. Probably there were some hopes on financing a position of English speaking community manager but it looks like the international publisher refused to finance it. English speaking community manager can not be financed from development budget but only from the marketing one.
Luthier speaks better english than alot of people on these boards.

Limited resources? it would take him less time to post a update than its taken him to visit the toilet on his lunch break today.
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  #38  
Old 07-15-2011, 04:27 PM
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Limited resources? it would take him less time to post a update than its taken him to visit the toilet on his lunch break today.
The way things are going I half expect people to demand him to report every time he does take a leak.
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  #39  
Old 07-15-2011, 04:30 PM
BigPickle
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you spent your money too bongo, jokes on all of us at the moment

Quote:
Originally Posted by bongodriver View Post
The way things are going I half expect people to demand him to report every time he does take a leak.
I wanna know if Luthier has been drinking enough water

Last edited by BigPickle; 07-15-2011 at 04:33 PM.
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  #40  
Old 07-15-2011, 04:35 PM
kotka5 kotka5 is offline
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Quote:
Originally Posted by Orpheus View Post
Agreed on all points but the last, and good on you for being around to help if the US release does go ahead (that CEM startup video thread in Gameplay Questions needs a sticky, that'd stop half the posts right there )

I see how you could read my comment as an equally childish reaction, but I should say it's not a knee-jerk thing. I've had a lot of patience for this game (though at release I was outraged, along with everyone else - but that was inevitable). I'm happy for it to take some time, as long as it ends up utilising its full potential.

It's more that than anything else which is my main concern - the squandering of potential. With each patch, something else seems to break for someone: AA works, then doesn't, we're told crossfire works, but it doesn't, the game uses more memory since the last patch, it's not utilising multiple cores correctly, the MP is b0rked in so many ways it doesn't bear mentioning, preflight loadouts no longer work... etc etc. The list goes on and on.

This would be at least tolerable with regular communication from the developers outlining roughly what improvements they're making and how long it will take to implement them. Over time I've come to realise that, in terms of launch and post-launch support quality, this is quite literally the worst game I have ever purchased. I have never seen, or even heard of a game released in the state that CloD was, let alone to still have massive, obvious issues this long after release.

If this were any other product, the customer would be outraged and rightly so. In the current gaming climate, it is becoming more and more acceptable to release a game in an unfinished state, then patch it. Sometimes it's not the fault of the devs - see recent articles in the gaming press regarding Magicka, which was actually released before the devs thought it would be - and if it is the case that Ubi forced the game out before it was ready, I'm prepared to be a lot more forgiving.

But to release, then press on with no comment, no response or information is no longer acceptable in this communication age. I'm prepared to be patient, I'm prepared to extol the good points of this game and present the problems in a reasonable manner, and my recent review of the game reflects that. But if all communication ceases because they couldn't cope with a few moaners, when in actuality they've received far less flak (no pun intended) than any other release of comparable quality due to the fact that this is a niche genre with few supporters, I would find that quite insulting, and probably respond by simply giving up and buying a different flight sim. Eagle Dynamics have at least the same complexity of task as the 1C devs, and apparently they nearly always find time to respond to their customers - so the line that there's just too much work to do doesn't wash with me.

I have high hopes for this game, and always have. Each day without communication, even if it were merely a 'hi guys, we're still working on it', reduces those hopes, and by extension my desire to support, and play the game. If communication ceases, then my support ceases - not because I want to give them the finger out of spite, but simply because my goodwill only stretches so far.
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