Quote:
Originally Posted by DayGlow
On of the things I really like about CoD is while I'm flying trying to grasp CEM and generally destroying me engine the sounds are very dynamic with the misfires, pings, chugs, etc. The engine sound is very dynamic and responsive to my ham-fisted flying. No other sim is close in this regard. I'd love deeper, more realistic sounds, but I don't want to loose the dynamic system we have now. Using canned samples I think we would loose the responsiveness of the sound engine.
So which is better for flying? Authentic samples or a dynamic system I can hear my engine straining without looking at my gauges?
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That's my take on things too. I would definitely like improved sounds but not at the cost of losing their dynamic nature, it's a great deal of help if you fly with CEM and temp effects enabled. I can tune my engine by ear and look at the target, instead of burying my head in the cockpit gauges in the middle of the dogfight.
That goes doubly so for the Luftwaffe aircraft with their manual pitch props, i wouldn't use a canned/looping sample over dynamic sounds even if they sounded better.