Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-09-2011, 07:08 AM
Schuetz Schuetz is offline
Approved Member
 
Join Date: Oct 2007
Location: Switzerland
Posts: 24
Default

Quote:
Originally Posted by Fergal69 View Post
where do I find out what version I have?
First menu screen, rightdown.
Reply With Quote
  #2  
Old 04-09-2011, 07:12 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Run the game, it will be on the bottom right of the startup pages..
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #3  
Old 04-13-2011, 08:53 AM
Pluto Pluto is offline
Approved Member
 
Join Date: Oct 2010
Posts: 268
Default

... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?

All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!

Last edited by Pluto; 04-13-2011 at 08:58 AM.
Reply With Quote
  #4  
Old 04-13-2011, 09:19 AM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

Quote:
Originally Posted by Pluto View Post
... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?
There's many reasons as to why this wasn't implemented before launch, one of which might be time/budget-restraints. When those hit, compromises must be made. For all we know, that might have been one of them.

Quote:
Originally Posted by Pluto View Post
All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!
Your comparison is flawed. A car needs wheels to work, whereas a game isn't 100% dependant on having mulitcore-support to function.
Reply With Quote
  #5  
Old 04-08-2011, 03:59 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Excellent!

I have just tried the desktop composition thing on my system with the beta patch and things are much improved!!!

Thankyou and your team for all the hard work!!!
Reply With Quote
  #6  
Old 04-08-2011, 05:18 PM
Eldur Eldur is offline
Approved Member
 
Join Date: Nov 2009
Posts: 101
Default

Quote:
Originally Posted by Dano View Post
Excellent!

I have just tried the desktop composition thing on my system with the beta patch and things are much improved!!!

Thankyou and your team for all the hard work!!!
How is this possible? Steam links on desktop, other than windows links for applications are handled like web links, so no options here. I can't get rid of the link arrow in the icon's lower left corner, too.
Reply With Quote
  #7  
Old 04-08-2011, 03:59 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Radio comms fixed? Rather important for single-player. Other then that, great stuff luthier!
__________________
Reply With Quote
  #8  
Old 04-08-2011, 04:00 PM
Targ Targ is offline
Approved Member
 
Join Date: Oct 2007
Posts: 133
Default

Sweet!

Looking forward to the patch
Reply With Quote
  #9  
Old 04-08-2011, 03:51 PM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

Nice fix list and thanks to the dev team for working hard on this


But the radio commands, FSAA and skins/weapon loads not saving is not on the list.
I hope they are fixed even though they're not on the list.
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.

Last edited by Raggz; 04-08-2011 at 04:03 PM.
Reply With Quote
  #10  
Old 04-08-2011, 03:52 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Thank you, Luthier.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.