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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-09-2010, 01:05 AM
Insuber Insuber is offline
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Quote:
Originally Posted by SavageBliss View Post
This may be the wrong forum, however I'm trying to find out why I can't get Il2 FB working on my new system.

Also is SoW a stand alone game or an IL2 mod.

Previously fo rthe past three years I've been flying IL2 FB, with the AAA unified installer. However my new system just wont seem to run the stuff.

Failing all that, is there a new "Best" prop sim out for the new systems?
Hi mate,

This is neither the right forum nor the right thread, you may want to ask for assistance in the community support Il2 ubi forum, here:

http://forums.ubi.com/eve/forums/a/frm/f/49310655

If you have Vista on your new system the solution can be simple, make a forum search there. And 1946 is still the best prop sim out there.

Regards,
Insuber
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  #2  
Old 05-09-2010, 04:49 AM
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zapatista zapatista is offline
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Oleg,

thx for the update, screenshots look great. the new buildings have good detail and look huge, its great to see them in the right proportions to the other objects. nice detail to have some bicycles parked near them.

Questions:
1) with the fuel truck shown, will some elements on it move and be be animated during refueling ?
2) during initial installation of SoW-BoB, will there be an easy method for beginners to set their monitor FoV to the correct setting for their monitor size, so they from the start of the game see all ingame objects in their correct 1:1 sizes as they are in real life (and have correct visibility for distant objects in the game)
- this could simply be solved by asking the player to enter their "monitor size" during game installation (and some games already do this type of information for resolution, gfx card etc during initial setup), and then BoB options presets for them the "normal FoV" to whatever is right for them from the start of the game (for ex 35 FoV for a 19' lcd, 45 FoV for a 22' and 55 FoV for a 27' lcd). most people now will be using flatscreens, so the viewing distances from the monitors are fairly similar, but for CRT monitors this will be a little different.
- players will then see all ingame objects as "life size", and distant objects like aircraft or tanks on the ground will be the right size and have the right visibility for the right distances to.
- the zoom snap view can stay at 35, and the wide peripheral FoV can stay at 90 FoV (or whatever you are intending for BoB). so people can briefly zoom in during aiming, or snap to wide view to increase peripheral vision during a dogfight and keep track of the enemy.
- people that have a personal preference that is different from "the right FoV for their monitor" can then still go into the preferences if they want to change it, but for most people it will be a nice way to start in a flightsim and see objects correctly

hope you will consider this

Last edited by zapatista; 05-09-2010 at 04:52 AM.
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  #3  
Old 05-09-2010, 08:06 AM
BG-09 BG-09 is offline
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Default Hi again Oleg & Team!

Guys, what do you think about, your vision from the cockpit, to be restricted from the 3D frames of aviator's eyeglasses and 3D oxygen mask? Total immersion in SOW-BoB, ...Jut imagine.

...Or may be first I should have to buy them, then equip myself with them, and then to fly online...: )

~S!

<------BG-09------<<<
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