Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD?
Yes, I like to have Freetrack interface integrated in IL-2:CoD. 133 81.60%
No, I don't like to have Freetrack interface integrated in IL-2:CoD. 30 18.40%
Voters: 163. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #301  
Old 02-26-2011, 01:22 PM
vicinity vicinity is offline
Approved Member
 
Join Date: May 2010
Posts: 56
Default

Quote:
Originally Posted by Strike View Post
Okay, well I have to be honest I have no experience with freetrack, except by reading about how to set it all up and seeing a few youtube vids that, to me, prove it can be quite glitchy. If everybody uses as much time as you to perfect it I can understand you might enjoy it alot! But again, how much did that wiimote cost you? Here it's about half the price of track IR complete setup if you want the nun-chuck. However as interesting as it sounds, one might start speculating if you can use the Kinect camera soon, and drop the IR/reflective parts all together, seeing that microsoft is probably going to drop a SDK for Kinect in the near future. Imagine that, free tracking with ONLY a camera Oh and have you ever tried Track IR? One of its best pros have to be that it's very simple to set up .
Well luckily enough I happened to already have a Wii so i didn't have to buy that sperately. Still if I were to compare the cost of my FT setup vs even TIR4 then the FT setup would be 1/4 of the price.

No, I have not tired trackIR though I do someday intend to when I can afford to buy it. However I feel all these comparisons are pointless - I would expect trackIR to work better than a home solution but that doesn't mean I think developers should favour one over the other.

Quote:
Originally Posted by Strike View Post
Well, I'm sure Oleg and team are aware of the options to tracking devices, but seeing that the entire commercial world (to my knowledge) has opted for Track IR, I don't see why they would consider adding more options for the release! But I wouldn't worry if I were you guys, there has to be a way to just "emulate" track IR input for CoD, regardless of official support. If you ask me wether to add a better pilot animation, or better effect or a vital bugfix for the first patch, or add freetrack support, I think even freetrack users would opt for the game fixes.
Ideally I would like a standard interface for headtracking as it would save developers time, allow for real consumer choice, stop workarounds or hacks that have appeared since NP encrypted the API and stop the pointless TIR vs FT threads popping up all the time.

Best of all I think headtracking would be supported in more games because there would be more people in support of headtracking asking developers to implement.

I think i'm going to stop now for good, because even i'm starting to repeat myself.

EDIT: WR, i'm not even going to bother responding - same replies from you as the whole way through the thread. "it's a hack, it's a hack, it's a hack" is not an argument. "Prove it's not a hack" is also not an argument as the onus would be for you to prove that it is. Our opinion on this matter differs and it would be pointless for either of us to continue.

Last edited by vicinity; 02-26-2011 at 01:35 PM.
Reply With Quote
  #302  
Old 02-26-2011, 01:30 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by vicinity View Post


Ideally I would like a standard interface for headtracking as it would save developers time, allow for real consumer choice,


consensus was reached very early on in the discussion about alternative forms of headtracking.



Quote:
Originally Posted by vicinity View Post

stop workarounds or hacks that have appeared since NP encrypted the API and stop the pointless TIR vs FT threads popping up all the time.

that would be nice and hopefully, notwithstanding the way FT went about it, the consensus becomes adopted.
Reply With Quote
  #303  
Old 02-26-2011, 01:51 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Wolf_Rider View Post
Np is already set up, which FT makes use of
GIGANTIC lie ever.

Proof it! That's the point:

- NP pretends that they "own" HT solution for games, simply as that!

Freetracks does UNIQUE calcutations, uses a vast array of cameras, have A LOT of tweak tools and provide a lot of output options!

NP dislikes a lot Freetrack becuse it's a BETTER software than all NP does so far. That's because they request FT to remove support for NP hardware. And that's why NP keep the broken record of "reverse engineering", as if nobody can do the math behind provide 6DoF HT with some 2D image as source. Pathetic.

Stop the lies, loser! Be a man!

Last edited by LoBiSoMeM; 02-26-2011 at 01:54 PM.
Reply With Quote
  #304  
Old 02-26-2011, 02:01 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by LoBiSoMeM View Post
GIGANTIC lie ever.

Stop the lies, loser! Be a man!
Better a man, than a troll like yourself LoBi. this is my final post on the matter, thanks for being relevant and adultlike in your responses Vicinity, I appreciate that behaviour. Wolf_Rider, I think you should join us and leave this troll by itself.



Reply With Quote
  #305  
Old 02-26-2011, 02:03 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

@ LoBi...

Prove it? run FT without TIR files being used
Reply With Quote
  #306  
Old 02-27-2011, 09:02 AM
norulz norulz is offline
Approved Member
 
Join Date: Jan 2011
Posts: 75
Default

Quote:
Originally Posted by Wolf_Rider View Post
@ LoBi...

Prove it? run FT without TIR files being used
how about you prove it is using those files? make a youtube movie for the eternity showing how it is (ab)using them...
Reply With Quote
  #307  
Old 02-27-2011, 10:30 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Read back through the threads... or just ask LoBi.
Reply With Quote
  #308  
Old 02-27-2011, 03:54 PM
Extreme_One's Avatar
Extreme_One Extreme_One is offline
Approved Member
 
Join Date: Dec 2010
Location: Southampton, UK
Posts: 185
Default

Quote:
Originally Posted by Wolf_Rider View Post
@ LoBi...

Prove it? run FT without TIR files being used
Surely this is the bone of contention.

Quite clearly FT can run without using TIR files but no developer has yet to accommodate this.

Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.
Reply With Quote
  #309  
Old 02-27-2011, 06:41 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Extreme_One View Post
Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.
Bohemia Interactive did for Armed Assault 2.

Anyway, we've seen Oleg say that joystick axes will be able to control the camera in CoD, which is clearly the most open and sensible solution that any head-tracking device could use. What remains to be seen is whether all 6 axes will be available for use or whether 6DOF will be artificially restricted to a few head-tracking solutions.
Reply With Quote
  #310  
Old 02-27-2011, 11:08 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by Extreme_One View Post

Surely this is the bone of contention.

Yes, that is the bone on contention


Quote:
Originally Posted by Extreme_One View Post

Quite clearly FT can run without using TIR files but no developer has yet to accommodate this.

ArmaII, as mentioned before... also mentioned before is FSX through its Simconnect


Quote:
Originally Posted by Extreme_One View Post

Nobody disputes that FT does use TIR files but that is simply because no game developer has incorporated FT native support.
Thank you, but, even with support, many users pass the support over in favour of using TIR files.


@ Grunch

Joystick or mouselook?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.