Quote:
Originally Posted by Tomo
There's no way though that they are ingame un-doctored images. If they were it would represent a generational change which the 360 and PS3 are just not capable of.
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(Sorry to reply to an old post in a bumped thread.)
This was my initial reaction as well. In fact, I was pretty certain the screens were from PC-based development kit (which they still may be, given that the native resolution is a fair bit higher than the rendering buffer on either Xbox 360 or PS3 is likely to be).
But then I sat down with a friend who is the CGI VFX guy for a TV ad production company, and he talked me through what a modern FPS has to do in order to look as good as it does (using Killzone 2 as an example), and how relatively little work a flight sim 3D engine has to do by comparison.
In fact, in his opinion as something of a 3D programming guru, a flight sim developed to utilise modern console hardware properly
should look at least as good as the released BoP screenshots. Sure, it's a "generational leap" over anything we've flown before, but ask yourself this: When last has a sim been developed (on any platform) to push modern graphics hardware to the limit? It's been… quite a while, eh?
Go and play a bout of Killzone 2 or Gears of War 2 (depending on your console of choice), looking carefully at what goes on on-screen. And then look at the IL-2 screens again. You should see what my friend meant: Yep, it should indeed look as good as all that.