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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 10-24-2012, 08:05 PM
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Quote:
Originally Posted by Ataros View Post
If it is not modeled, it would be easy to prove: place a fighter on the ground facing a small hill and a bomber on this hill in front of the fighter's guns. Than load this same mission several times with different ammo and shoot.

There is a script that can show damage inflicted too.
Ataros,
Nice idea!
I think I will have a go at setting this up. Hopefully it will show any differences, if any, that this setup will bring to light.
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  #22  
Old 10-24-2012, 08:11 PM
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Originally Posted by vranac View Post
Both are important.

To see what is the best convergence settings for you I recomend Repka 4.
There are icons to see the distance and you can record tracks there without being kicked from the server(at least for me) and alive pilots.
You can see on what distance you shoot most of the time.

Then set it and try again.
Vranac,
That is a given. You are changing the original question.
I, we and others know all about this and don't need lessons in how to set convergences for the most damage.

At the risk of repetition.
The question is: Is the ammunition modeled correctly?
It has nothing to do with my or anyone's ability to hit the target or inflict damage. That was never stated, implied or help asked for.

Please, I must ask you to stay on topic. It is a question to determine if anyone else has noticed that the bullet modeling has little to do with the damage inflicted. The best comment so far is to indicate that it is perhaps not the bullet modeling but rather the aircraft damage model. I tend to think this is also the case.

Have you seen any difference in the damage inflicted to your target when utilizing different loadouts?

I'll make it easy for you.
Select your optimum convergence settings and select a specific target and shoot at the same spot 10 times for each type of loadout setting. Then, do you experience any differences to the damage inflicted for the different loadouts?

Last edited by Catseye; 10-24-2012 at 08:23 PM.
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  #23  
Old 10-24-2012, 08:12 PM
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Originally Posted by Friendly_flyer View Post
If it is possible to make own loadouts for bomber guns, using a bomber for testing ammo is much more efficient, as it allows you to fire at a single item of the test target from a stable platform. Here's a pickie from an old test I did in IL2 1946:

Excellent!
I just need to find the best spot on the map to set this up.

Looks like a P47 Gunsight?

Last edited by Catseye; 10-24-2012 at 08:37 PM.
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  #24  
Old 10-24-2012, 08:23 PM
Ataros Ataros is offline
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IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)
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  #25  
Old 10-24-2012, 08:58 PM
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Quote:
Originally Posted by Ataros View Post
IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)

Or he could click the little square next to the custom" to view the load out.
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  #26  
Old 10-25-2012, 01:21 AM
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Quote:
Originally Posted by Ataros View Post
IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)
Noted: Thanks
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  #27  
Old 10-25-2012, 01:34 AM
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Originally Posted by SlipBall View Post
I agree with Farber on this, luthier having told as much...in the old game there was a modder with a ammo fetish, he was gonna in and make it right. He was astounded to find that the ammo was modeled correctly. I'm sure that is the case here with Clod
yeah pretty much....there is still a difference in my view as well....though they made B-Beobachtung unexplosive now unfortunately....because this was modeled correctly already and now for some reason that effect is gone...
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  #28  
Old 10-25-2012, 02:12 AM
AbortedMan AbortedMan is offline
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Didn't have time to read the whole thread, but saw you mentioned you were testing ammo in offline missions...where you just changing loadouts in the loadouts screen before you fly or going into the mission builder and assigning your custom loadouts to your aircraft? The former has zero effect as it always defaults to the normal loadout.
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  #29  
Old 10-25-2012, 03:18 AM
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Originally Posted by AbortedMan View Post
Didn't have time to read the whole thread, but saw you mentioned you were testing ammo in offline missions...where you just changing loadouts in the loadouts screen before you fly or going into the mission builder and assigning your custom loadouts to your aircraft? The former has zero effect as it always defaults to the normal loadout.
Hi AbortedMan,
I created a mission wherein I am 6'oclock to a target. Then created multiple missions by changing the bombers to a different type and then saving them with the appropriate name.

What I find is, that the loadout for my aircraft defaults to the whichever loadout has been set in the settings menu before going into the mission. At least when checking the "aircraft" screen in the mission it shows the last loadout that was selected in the main settings screen outside the mission.

So, I created different loadouts and also a "test" loadout where I could change to whatever combo I wanted.

To ensure the required loadout is in place, I had to go outside the mission and make sure it is selected in the settings page for the appropriate aircraft I was flying and then re-enter the mission and you're good to go. This loadout will stay in place through any FMB missions until you change it in the main settings page.

Are you saying that this doesn't matter and that it returns to the "default" settings?? That would explain the consistent results! Does changing the default settings make a difference?

I just loaded up with "Observer" rounds and saw lots of damage. Now I'm beginning to suspect what you say is very true as there shouldn't be any damage at all.
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Last edited by Catseye; 10-25-2012 at 03:28 AM.
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  #30  
Old 10-25-2012, 04:12 AM
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hasn't been working since day one.

But I think if you go into a MP game.

Then load-out your plane.

exit the MP, and then go single player I think the ammo load-outs are working at this point?
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