![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#21
|
||||
|
||||
![]() Quote:
Nice idea! I think I will have a go at setting this up. Hopefully it will show any differences, if any, that this setup will bring to light. |
#22
|
||||
|
||||
![]() Quote:
That is a given. You are changing the original question. I, we and others know all about this and don't need lessons in how to set convergences for the most damage. At the risk of repetition. The question is: Is the ammunition modeled correctly? It has nothing to do with my or anyone's ability to hit the target or inflict damage. That was never stated, implied or help asked for. Please, I must ask you to stay on topic. It is a question to determine if anyone else has noticed that the bullet modeling has little to do with the damage inflicted. The best comment so far is to indicate that it is perhaps not the bullet modeling but rather the aircraft damage model. I tend to think this is also the case. Have you seen any difference in the damage inflicted to your target when utilizing different loadouts? I'll make it easy for you. Select your optimum convergence settings and select a specific target and shoot at the same spot 10 times for each type of loadout setting. Then, do you experience any differences to the damage inflicted for the different loadouts? Last edited by Catseye; 10-24-2012 at 08:23 PM. |
#23
|
||||
|
||||
![]() Quote:
I just need to find the best spot on the map to set this up. Looks like a P47 Gunsight? Last edited by Catseye; 10-24-2012 at 08:37 PM. |
#24
|
|||
|
|||
![]()
IIRC there was an issue with loadouts saving. If you do testing I would suggest to include tracers of different colors into different loadouts just to make sure they are saved and loaded correctly. (This would not work in single player. MP and FMB only)
|
#25
|
||||
|
||||
![]() Quote:
Or he could click the little square next to the custom" to view the load out.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#26
|
||||
|
||||
![]()
Noted: Thanks
|
#27
|
||||
|
||||
![]()
yeah pretty much....there is still a difference in my view as well....though they made B-Beobachtung unexplosive now unfortunately....because this was modeled correctly already and now for some reason that effect is gone...
|
#28
|
|||
|
|||
![]()
Didn't have time to read the whole thread, but saw you mentioned you were testing ammo in offline missions...where you just changing loadouts in the loadouts screen before you fly or going into the mission builder and assigning your custom loadouts to your aircraft? The former has zero effect as it always defaults to the normal loadout.
|
#29
|
||||
|
||||
![]() Quote:
I created a mission wherein I am 6'oclock to a target. Then created multiple missions by changing the bombers to a different type and then saving them with the appropriate name. What I find is, that the loadout for my aircraft defaults to the whichever loadout has been set in the settings menu before going into the mission. At least when checking the "aircraft" screen in the mission it shows the last loadout that was selected in the main settings screen outside the mission. So, I created different loadouts and also a "test" loadout where I could change to whatever combo I wanted. To ensure the required loadout is in place, I had to go outside the mission and make sure it is selected in the settings page for the appropriate aircraft I was flying and then re-enter the mission and you're good to go. This loadout will stay in place through any FMB missions until you change it in the main settings page. Are you saying that this doesn't matter and that it returns to the "default" settings?? That would explain the consistent results! Does changing the default settings make a difference? I just loaded up with "Observer" rounds and saw lots of damage. Now I'm beginning to suspect what you say is very true as there shouldn't be any damage at all. Last edited by Catseye; 10-25-2012 at 03:28 AM. |
#30
|
||||
|
||||
![]()
hasn't been working since day one.
But I think if you go into a MP game. Then load-out your plane. exit the MP, and then go single player I think the ammo load-outs are working at this point?
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
![]() |
Thread Tools | |
Display Modes | |
|
|